My problem is you're adding some dumb mechanic to solve an issue that could have been solved with already existing mechanics.
Why don't the tree's ever ask me to study some 36h+ curio like the other quests do?
^ which brings me to a point. Is this time gate for tree quests, credo quests, or both? It wasn't mentioned.
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jorb
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Re: Game Development: Cigar Box
This has been a heavily requested change, and something we've advertised as under contemplation. You've had plenty of time to voice your concerns.
Also, again, it probably doesn't affect you.
Also, again, it probably doesn't affect you.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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falinix
- Posts: 20
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Re: Game Development: Cigar Box
8 QUESTs RDY TO DELIVER; I GUESS IAM DONE FOR THE NEXT FEW DAYS; GG
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loftar
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Re: Game Development: Cigar Box
It's a client-side change, so you just need an updated client for that.Sir_Ziggy wrote:i had not 4% on cheese before patch :|
New satiations visual isnt working
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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czaper2
- Posts: 389
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Re: Game Development: Cigar Box
In any case you should at least update the original post.
Saying time gate quests, when it only means 1/2 the quests because you didn't specify between credo quests or quest-giving tree's is only going to lead to more people asking this same question.
Saying time gate quests, when it only means 1/2 the quests because you didn't specify between credo quests or quest-giving tree's is only going to lead to more people asking this same question.
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jorb
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Re: Game Development: Cigar Box
Non credo quests. Updated OP. The suggested change is not an alternative to the change implemented.czaper2 wrote:My problem is you're adding some dumb mechanic to solve an issue that could have been solved with already existing mechanics.
Why don't the tree's ever ask me to study some 36h+ curio like the other quests do?
^ which brings me to a point. Is this time gate for tree quests, credo quests, or both? It wasn't mentioned.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Cigar Box
Maybe give me two minutes.czaper2 wrote:In any case you should at least update the original post.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Cigar Box
Global server leader calculated from world start. Your quest pool initiated as empty, meaning you have a significant buffer to burn through before you'll feel the cap.flashshark wrote:Will this count of completed quests start now, or does it use the number of quests that have been completed already from the start of the world? As in, are we all at "0 completed quests" now?while you lie below the global server leader in number of completed quests
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ejnekor
- Posts: 133
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Re: Game Development: Cigar Box
jorb wrote:This has been a heavily requested change, and something we've advertised as under contemplation. You've had plenty of time to voice your concerns.
Also, again, it probably doesn't affect you.
Is there a cap for how much more quests someone behind can complete daily? How different that number? 3 per day seems like a really low amount for active players overall.
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Cigar Box
Could I suggest that the quest, uh, satiation(?) be based on the rewards received, as opposed to quests completed. I feel making encouraging people to only do big quests will lead to undesirable side effects on gameplay.
(((Assuming it doesn't already work this way)))
(((Assuming it doesn't already work this way)))
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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