It is not. It was determined based on actual use. The vast majority of players complete significantly fewer than this.Ejnekor wrote:Is there a cap for how much more quests someone behind can complete daily? How different that number? 3 per day seems like a really low amount for active players overall.
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jorb
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Re: Game Development: Cigar Box
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kaios
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Re: Game Development: Cigar Box
But will that make a difference if the reason for players not questing is because it's boring? I'm already forced in to doing them for credos why would I go out of my way to do more of something that I hate, I thought that was part of the issue.loftar wrote: We're not nerfing "1 person more than others", rather the further you are from the leader, the more quests you can do per unit of time, in a continuous fashion. The rationale being that it's kind of an experiment in countering the "can't catch up" thing.
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loftar
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Re: Game Development: Cigar Box
It increases contiguously up to a maximum of 12 based on the ratio between you and the leader.Ejnekor wrote:Is there a cap for how much more quests someone behind can complete daily? How different that number?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Cigar Box
If you're already not questing, this certainly doesn't affect you, sprucecap.Kaios wrote:But will that make a difference if the reason for players not questing is because it's boring? I'm already forced in to doing them for credos why would I go out of my way to do more of something that I hate, I thought that was part of the issue.loftar wrote: We're not nerfing "1 person more than others", rather the further you are from the leader, the more quests you can do per unit of time, in a continuous fashion. The rationale being that it's kind of an experiment in countering the "can't catch up" thing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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LaserSaysPew
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Re: Game Development: Cigar Box
Let's say I have a 3 quest per day limit. If I don't quest for a week will I have 21 quests limit accumulated?
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jorb
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Re: Game Development: Cigar Box
Yes.LaserSaysPew wrote:Let's say I have a 3 quest per day limit. If I don't quest for a week will I have 21 quests limit accumulated?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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svino
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Re: Game Development: Cigar Box
jorb wrote:It is not. It was determined based on actual use. The vast majority of players complete significantly fewer than this.Ejnekor wrote:Is there a cap for how much more quests someone behind can complete daily? How different that number? 3 per day seems like a really low amount for active players overall.
the vast majority of players aren't fighters working only on their character (with people behind them giving them the rest they need) for the purpose of beating up spruce caps though.
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Headchef
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Re: Game Development: Cigar Box
yeah ok so only complete the ones you know are going to give high reward... okay jorb
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jorb
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Re: Game Development: Cigar Box
Not sure how much I mind you trying to calculate and optimize that... okay, sprucecap.Headchef wrote:yeah ok so only complete the ones you know are going to give high reward... okay jorb
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Cigar Box
I'm not sure why this is a bad thing.Headchef wrote:yeah ok so only complete the ones you know are going to give high reward... okay jorb
"Object-oriented design is the roman numerals of computing." -- Rob Pike