Game Development: Cigar Box

Announcements about major changes in Haven & Hearth.
Ejnekor
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Re: Game Development: Cigar Box

Post by Ejnekor »

loftar wrote: It increases contiguously up to a maximum of 12 based on the ratio between you and the leader.
Oh that is neat info deserving to be in OP i think!

Any chance to see how many we can do daily in game btw? Like some sort of counter ticking down or something... just for convenience!
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mietzi94
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Re: Game Development: Cigar Box

Post by mietzi94 »

I think if you removed the stupid "increased .... quality by 1" and actually give decent rewards only (maybe choosable?) it could actually work fine. High charisma gets higher rewards obviously. Then it could actually work.
Not life, but good life, is to be chiefly valued.
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jorb
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Re: Game Development: Cigar Box

Post by jorb »

Ejnekor wrote:
loftar wrote: It increases contiguously up to a maximum of 12 based on the ratio between you and the leader.
Oh that is neat info deserving to be in OP i think!
Updating OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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LaserSaysPew
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Re: Game Development: Cigar Box

Post by LaserSaysPew »

jorb wrote:
LaserSaysPew wrote:Let's say I have a 3 quest per day limit. If I don't quest for a week will I have 21 quests limit accumulated?
Yes.
Nice! Awesome change!
Any plans on 1 extra quest per credo lvl instead of 2? You talked about it on the stream iirc.
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loftar
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Re: Game Development: Cigar Box

Post by loftar »

Ejnekor wrote:Any chance to see how many we can do daily in game btw? Like some sort of counter ticking down or something... just for convenience!
Not sure. I'm not entirely closed to the idea, but I wanted it to be a bit obscure, so that you don't obviously and immediately know how close you are to the leader.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
lwdragon
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Re: Game Development: Cigar Box

Post by lwdragon »

When questgiver walling/blocking/griefing gonna be fixed?
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loftar
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Re: Game Development: Cigar Box

Post by loftar »

mietzi94 wrote:I think if you removed the stupid "increased .... quality by 1" and actually give decent rewards only (maybe choosable?) it could actually work fine. High charisma gets higher rewards obviously. Then it could actually work.
Just to reiterate the OP, we have taken some measures to even out the reward types a bit. If you've gotten a certain reward type recently, the chance of getting it again decreases somewhat significantly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Ejnekor
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Re: Game Development: Cigar Box

Post by Ejnekor »

loftar wrote: Not sure. I'm not entirely closed to the idea, but I wanted it to be a bit obscure, so that you don't obviously and immediately know how close you are to the leader.
Fair enough.
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loftar
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Re: Game Development: Cigar Box

Post by loftar »

lwdragon wrote:When questgiver walling/blocking/griefing gonna be fixed?
Not sure, honestly. I've already said it elsewhere, but I really, very much appreciate that you don't know whether a certain tree is spirited or not unless you have quests to it, and I'm not sure how to prevent such griefing in a way that doesn't conflict with that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
camobeast
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Re: Game Development: Cigar Box

Post by camobeast »

You forgot to change the % colour visual, at 25% the number is displaying as red when it should be more of a greener color if it is really opposite now. Image

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