At least please fix markmanship, if you need us to have hunter as a prerequisite... though I would prefer to re-order credos requirements to be in a more sensible order
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Alitis
- Posts: 123
- Joined: Wed Jun 20, 2018 5:04 pm
Credos requirements do not make sense...
Why do I have to pass through hunter credo in order to aquire lumberjack credo ? Does not make any sense, does it ?
At least please fix markmanship, if you need us to have hunter as a prerequisite... though I would prefer to re-order credos requirements to be in a more sensible order
At least please fix markmanship, if you need us to have hunter as a prerequisite... though I would prefer to re-order credos requirements to be in a more sensible order
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Credos requirements do not make sense...
Maybe you need hunter because lumberjacks hunt trees?
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Credos requirements do not make sense...
Seeing how people hunt for few species, yeah.MooCow wrote:Maybe you need hunter because lumberjacks hunt trees?
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Uriel
- Posts: 781
- Joined: Fri May 28, 2010 5:00 pm
Re: Credos requirements do not make sense...
Check out then pearl diver...
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Credos requirements do not make sense...
lumberjack should be a base credo available for a fresh character too


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Alitis
- Posts: 123
- Joined: Wed Jun 20, 2018 5:04 pm
Re: Credos requirements do not make sense...
+1azrid wrote:lumberjack should be a base credo available for a fresh character too
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leonideus
- Posts: 31
- Joined: Tue Jun 05, 2018 11:26 am
Re: Credos requirements do not make sense...
Agreed, seriously having to do hunter then lumberjack and all the miner stuff (3 credos with foraging, stonemason, and then miner) to reach smith is crazy. Just make lumberjack a basic credo and make what relies on it not rely on hunter. It shouldn't take 5 credos just to start on blacksmith.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Credos requirements do not make sense...
leonideus wrote:Agreed, seriously having to do hunter then lumberjack and all the miner stuff (3 credos with foraging, stonemason, and then miner) to reach smith is crazy. Just make lumberjack a basic credo and make what relies on it not rely on hunter. It shouldn't take 5 credos just to start on blacksmith.
well yes, it should.
Because the higher credos have incredibly insane rewards and part of the challenge is that you've already had to complete all those others, and effectively your tasks per level for blacksmith is higher.
but I understand people prefer everything strong to come easy to them.
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Credos requirements do not make sense...
you don't have to reduce the required credos for the higher tier, just the paths the credos take dont make much sense, would have been better if we we just able to take what we want and if u want tier 3 credo u dont have to follow a certain path, sure few credos would not be touched but that would give an insight to devs on which credos need a reworkHeadchef wrote:leonideus wrote:Agreed, seriously having to do hunter then lumberjack and all the miner stuff (3 credos with foraging, stonemason, and then miner) to reach smith is crazy. Just make lumberjack a basic credo and make what relies on it not rely on hunter. It shouldn't take 5 credos just to start on blacksmith.
well yes, it should.
Because the higher credos have incredibly insane rewards and part of the challenge is that you've already had to complete all those others, and effectively your tasks per level for blacksmith is higher.
but I understand people prefer everything strong to come easy to them.
