Stone Quality Randomization is bad.

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CSPAN
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Joined: Mon Apr 04, 2011 12:10 am

Stone Quality Randomization is bad.

Post by CSPAN »

Image

Image <--from the same tile.

It's not so bad if your working with under q100 minerals, the range is not so wide. If your highest stone is 250 however, you can find rock ranging from 100-250. Sometimes even getting random extremely lower quality stones. I've had a 200+ stone node give me q 60 rocks, for example.

The W10 change reads "slightly randomized" however in the higher qualities this is simply untrue, a range of 100+ in quality is not slight, and creates a tedious task of sorting minerals if you want to optimize it. Looking at each individual stone/ore/coal to make sure it's of use, is a genuine pain in the neck.

In my opinion the quality range of a single tile shouldn't vary more than 5-10 quality.
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Kaios
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Re: Stone Quality Randomization is bad.

Post by Kaios »

Yeah the mechanic seems to not be working as intended. There's a thread about it in bugs as well, here.
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MagicManICT
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Re: Stone Quality Randomization is bad.

Post by MagicManICT »

it's almost as if there is something flawed in the math or information tracking...
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TurtleHermit
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Re: Stone Quality Randomization is bad.

Post by TurtleHermit »

To be completely honest, I like how it kind of forces You to actually take a look at what You mine, but then from the other hand, sudden loss of quality ore is... bad.
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jorb
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Re: Stone Quality Randomization is bad.

Post by jorb »

Does sound like a bit much. Will look at it.
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Headchef
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Re: Stone Quality Randomization is bad.

Post by Headchef »

yeah that's incredible..

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