the only trade u can hope to do is sell hats or sub tokens so gg with that, the only real trade is early shit between hermits and that aint even close to catch up. Have you seen prices on the market? tools going for 2000 points lmaoEjnekor wrote:Catch up mechanics in any game are unfair to people who play a lot. So one person bursting his butt over something only to see that someone else gets it much easier. Making catch up mechanics mechanical in game, especially when game is about competition in the first place will ruin it for people who care about it.
Before doing things like that - make up your mind. Catch up mechanic currently are player-made trading. When person gets better tools that he has and starts to bump their production. Allowing people to have better chances to get better metal, for example - will just discourage people who play for that. You WILL lose players due to that, because that is one of the things some players find interesting in this game.
As soon as you start introducing bias - game becomes pointless for big factions (unless they are behind, ofcourse and then you kind of screwing up people who work harder). Yet hermits won't be affected much. Stop trying to balance people who play a lot with people who barely do.
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Perry Flotsam
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Perry Flotsam
Not the issue. Balancing between later and earlier joiners could be.Ejnekor wrote:Stop trying to balance people who play a lot with people who barely do.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Perry Flotsam
Lol big factions you mean both of them? with how many people maybe 50 each if we're being very generous but probably the core is like 10 guys on each side? We must not diverge from the great popular success this game is having! We must keep things pure!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Perry Flotsam
It's like literally ALL your suggestions are shit and you're working towards making the game more shit. You are cancer to listen to with every post you make. Please don't throw stones from glass houses.Lunarius_Haberdash wrote:You mad bro? I mean, you made some solid points, but the whiney entitled brat attitude you bring with you kinda makes it cancer to listen to.Avu wrote:Some wingy bullshit
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Perry Flotsam
It sure is a good thing that Avu takes the time to write out a novel about why I am not suppose to like or appreciate any of the updates otherwise I might do something silly and accidentally enjoy the new content.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Perry Flotsam
before

after

thanks for this
Now add catchup mechanics for stats asap.

after

thanks for this
Now add catchup mechanics for stats asap.


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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Perry Flotsam
it doesnt matter as long as RNG is a part of anything balancing it will be painfully hard.Vigilance wrote:
before
after
very big
see homo sexuality trending,. do not do that.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Perry Flotsam
Bro that sounds like you're agreeing with me. Don't let Zentetsuken see that or he might put you on his party poopers list.wonder-ass wrote:it doesnt matter as long as RNG is a part of anything balancing it will be painfully hard.Vigilance wrote:
before
after
very big
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Game Development: Perry Flotsam
catch up mechanic can be good it can change game a lot, add new people.
We need new thing, that can add new people. For now everyone know everyone and its boring
We need new thing, that can add new people. For now everyone know everyone and its boring
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Perry Flotsam
(emphasis mine)jorb wrote:Not the issue. Balancing between later and earlier joiners could be.Ejnekor wrote:Stop trying to balance people who play a lot with people who barely do.
It might not be the issue, but it still is an issue when the difference gets too big - which it currently does as the numbers are unbound.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020



