lul, sure you willazrid wrote:And I will be there when your puny alt tries to gather my resources.
Before I had to be there the exact second to catch one of those alts filled to the brim with resources.
-
Yuginelol
- Posts: 32
- Joined: Fri Mar 05, 2010 4:01 pm
Re: Game Development: Perry Flotsam
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Perry Flotsam
If the resource is that full that it takes more than two minutes to harvest, yeah... nobody wanted it in the first place, and it's just an excuse to cleave someone to 40% HHP... or whatever. (Because what resource gathering alt has rage?)Yuginelol wrote:lul, sure you willazrid wrote:And I will be there when your puny alt tries to gather my resources.
Before I had to be there the exact second to catch one of those alts filled to the brim with resources.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Perry Flotsam
id say its only big on icicles tbh, driftkelp isnt THAT BIG, and they spawn in like 5 or 6 pieces, 10-12 mins per kelp island just sitting in deepwater, VERY FUN GAMEPLAY. i think 30 seconds might be reasonableKaios wrote:I think the 2 minute timer per resource mechanic only works well with Drift Kelp, it should be somewhat difficult to gather it because of how powerful it is in foods and so at least forcing a repair to the Knarr is not entirely terrible but also slows down the process a bit.
For everything else it sucks.

ty very cool
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Game Development: Perry Flotsam
Bumping this as solution to timer implementation. Got lost in the pages and I think its a reasonable change.Fierce_Deity wrote:I would rather see natural resources only have a timer on harvest if they have only been spawned for say....idk an hour? I have geysers in my cave system we leave topped off, and I dont want to sped 30 minutes to harvest that if I need it. I've also found drift kelp in the ocean completely full. Would I be expected to sit there for an hour?
The timer is good, but it needs its own time constraint. No point in making us stand there for 2 minutes if the resource has been in it for weeks.
-
Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Perry Flotsam
More proof that jorbtar play their own game for no more than 8 hours per year.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Perry Flotsam
Edgy.Oddity wrote:More proof that jorbtar play their own game for no more than 8 hours per year.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Perry Flotsam
Funny note:
2 previous patches had "small patch, working on bigger" line in the end, but this one is missing that, so...
Did you just stopped working on that "bigger thing", or is this patch a bigger thing itself?)
2 previous patches had "small patch, working on bigger" line in the end, but this one is missing that, so...
Did you just stopped working on that "bigger thing", or is this patch a bigger thing itself?)
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Perry Flotsam
Missed including it. Still true. Updated OP.Enjoyment_2 wrote:Funny note:
2 previous patches had "small patch, working on bigger" line in the end, but this one is missing that, so...
Did you just stopped working on that "bigger thing", or is this patch a bigger thing itself?)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Perry Flotsam
For a long time I thought that the big thing that you worked for weeks was the floating knarr thing and I was a bit disappointed!jorb wrote:Missed including it. Still true. Updated OP.Enjoyment_2 wrote:Funny note:
2 previous patches had "small patch, working on bigger" line in the end, but this one is missing that, so...
Did you just stopped working on that "bigger thing", or is this patch a bigger thing itself?)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development: Perry Flotsam
Yeah, that change finally gave me a reason to park my alt at every resource around, so I can wait <n> minutes on a number of resources at the same time.