Suggestion -
Make it so the more full a natural resource is the less time each pick takes per piece.
If a salt node is filled up to max it means that it's not a well known node and that even having an alt there isn't really unfair because it's not being contested and there is no race for it. Perhaps in this case it should be as low as 30 seconds per piece. The player will still stand there for a short time and leave a window for the node being contested but in the case that it's a claimed or unknown node it will not be an irritating time sink.
This could mean that an ancient root and mother of pearl could be even longer than 2 minutes since I think they can only give 1?
Another solution would be to make it so there is a set time to harvest a node no matter how many resources there are, like 2 minutes to pick 1, 2 minutes to pick 8, no difference. It stands to reason that a hearthling would scour each crack and crevice of a local resource looking for bits to pick for the same amount of time, each time, and that the picking process would be rather negligible.
Maybe a little system chat message like, "you begin harvesting the node for it's spoils" followed by an animation where the hearthing is actually looking around and picking would make the whole process feel slightly more sensical, albeit pointless and larpy.
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Zentetsuken
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Ardennesss
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Re: Game Development: Perry Flotsam
"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
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Headchef
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Re: Game Development: Perry Flotsam
Yeah thisArdennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
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jorb
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Re: Game Development: Perry Flotsam
Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
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Re: Game Development: Perry Flotsam
They are not valuable enough to risk fighting for them.jorb wrote:Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
Add more good sinks for them so they become valuable. Then people may fight for them.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Aceb
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Re: Game Development: Perry Flotsam
Spoiler alert, they won't. Unless it's basically a 2nd and 3rd etc. etc. icycle.shubla wrote:They are not valuable enough to risk fighting for them.jorb wrote:Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
Add more good sinks for them so they become valuable. Then people may fight for them.
edit: or siege/combat get reworked once again
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MagicManICT
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Re: Game Development: Perry Flotsam
Even icicles aren't worth fighting over.... or rather let's say they're not worth losing characters over other than the throwaway alts anyone might use to camp them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
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Re: Game Development: Perry Flotsam
Perhaps that's where the focus should be, then.shubla wrote:They are not valuable enough to risk fighting for them.
Add more good sinks for them so they become valuable. Then people may fight for them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
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Re: Game Development: Perry Flotsam
Ever heard of 'winner takes all'? Because I have the impression that that's basically what the mechanics boil down to: the first faction who gets to the icicles is the one to keep them - and through them quickly becomes unbeatable to the rest around.jorb wrote:Yeah, ok, but one of the points of them was to create resources that can be claimed, maintained and contested.Ardennesss wrote:"Hey Jorb to fix natural resources, why not just respawn them in random places every so often so everyone has a chance to collect them?" -Everyone
"Increased the time it takes to harvest natural resources by approximately 3 metric fuck-tons to combat alts collecting resources, unsure if this is meaningful (it's not)" - Jorb
Dosn't sound like fun, unless you're that faction (and important enough in it to get access to the stuff).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Game Development: Perry Flotsam
Therefore...?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose


