-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Perry Flotsam
to be fair though, my icicle studies regularly include both troll skulls and whale blowholes
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Perry Flotsam
you only need like 300 str with a sledgehammer to be able to bash walls lol.Kaios wrote:I'm not saying it's an unfair change to be able to bash walls that aren't claimed but I am sure you realized when you implemented it that there would only be one or two factions that actually had someone with the strength capable of doing so. Then they also have the means to setup the village over any resources they want to keep, build a charterstone, etc.jorb wrote:You know me, everything I touch turns to ash.Kaios wrote:You especially helped them out with this by giving them the bashing changes.
see homo sexuality trending,. do not do that.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Perry Flotsam
I would really like to know the percentage of characters that have 300+ STR by now.wonder-ass wrote: you only need like 300 str with a sledgehammer to be able to bash walls lol.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Perry Flotsam
i am a hermit i can bash walls, its not hardGranger wrote:I would really like to know the percentage of characters that have 300+ STR by now.wonder-ass wrote: you only need like 300 str with a sledgehammer to be able to bash walls lol.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Perry Flotsam
Anyone that is a miner or hunter probably has it, if not through raw stats, then can be boosted easily. My eternal noob self was already there. The answer is "enough."Granger wrote:I would really like to know the percentage of characters that have 300+ STR by now.wonder-ass wrote: you only need like 300 str with a sledgehammer to be able to bash walls lol.
I'll grant that a hermit might have a harder time getting to the required number. I know I never got raw stats much above 100-150 by this time the last couple of worlds. There's just a lot of game to experience and a lot of things that need done for a single person no matter the number of accounts being ran at once.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Perry Flotsam
Oh did they lower the soak that much on them? Or why is the requirement so low compared to the 760+ or whatever it was with sledgehammer before.wonder-ass wrote:you only need like 300 str with a sledgehammer to be able to bash walls lol.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Perry Flotsam
By 5 points to 20. It was posted very early in the thread.Kaios wrote:Oh did they lower the soak that much on them?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Perry Flotsam
I knew it was lowered a bit but I didn't think a 5 point difference amounted to that much change in strength requirements, looking at the wiki now though I see the soak of palisades used to be 30 before it was 25 as it hasn't been changed on there for awhile I suppose. Is brick wall still 50? And doesn't such a low soak value significantly ease the requirements for battering ram too?MagicManICT wrote:By 5 points to 20. It was posted very early in the thread.Kaios wrote:Oh did they lower the soak that much on them?
-
loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Perry Flotsam

credit goes to ardeness
-
Glac1al
- Posts: 13
- Joined: Fri Feb 19, 2016 3:14 pm
Re: Game Development: Perry Flotsam
This might have been suggested before, but I think some of the best catch up mechanics could be accelerating satiations restoration for people that have joined late into the world, doesn't really break the world around them that way and what not. Not sure what would be a good overall change to help them in terms of the world and progression itself, ambient ore quality increase that's mostly prevalent on the first cave levels and tapers off in depth? In terms of end game people couldn't care less for sub 100 metal qualities so that might be fine even if it's fairly small. Dunno what's the distribution of ores quality on lower levels as I've just recently started helping our village's miner with that stuff.