time to pick ... a leaf...

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Fostik
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Re: time to pick ... a leaf...

Post by Fostik »

Yasodhara wrote:You know what's even worse than the change itself? The fact that they will never admit it's bad. Next patch they'll reduce gather time to 1.5 minutes, then to 1, then to something bearable and we will have yet another mechanic that's incosistent with everyting else in the game and doesn't provide anything of value from the gameplay point of view.
They are lacking time to do game desing, team definitely should be raised by gamedesigner and qa.
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vatas
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Re: time to pick ... a leaf...

Post by vatas »

Current timer feels like it would be justified for rare and valuable resources like Icicles and Rock Crystals, but not for other less valuable resources that spawn in higher numbers.
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shubla
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Re: time to pick ... a leaf...

Post by shubla »

sabinati wrote:agreed, got any better ideas to solve the problem?
Randomize local resource spawn locations.
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loskierek
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Re: time to pick ... a leaf...

Post by loskierek »

vatas wrote:Current timer feels like it would be justified for rare and valuable resources like Icicles and Rock Crystals, but not for other less valuable resources that spawn in higher numbers.
you mean all those walled in icicles?
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Re: time to pick ... a leaf...

Post by terechgracz »

Make localized resources spawn their goods as boulder that has to be chipped to get item, that way you have to lift it and take to safer place. Problem solved.
Ofc it's a bit stupid to make leaf embedded in rock so if that's too stupid you have some idea. Maybe some sort of magical chest.
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