Add non-ip melee moves for blue and green

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Bozdogan123
Posts: 63
Joined: Sat Mar 02, 2019 4:26 pm

Add non-ip melee moves for blue and green

Post by Bozdogan123 »

Right now there is sidesweep for yellow and quick barrage for red, but no ip-free moves for green and blue openings, please add them?
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Add non-ip melee moves for blue and green

Post by Audiosmurf »

I've always thought the intent was that both combat schools can't Do Everything.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Bozdogan123
Posts: 63
Joined: Sat Mar 02, 2019 4:26 pm

Re: Add non-ip melee moves for blue and green

Post by Bozdogan123 »

Audiosmurf wrote:I've always thought the intent was that both combat schools can't Do Everything.
weapon dmg isnt based on melee skill, so you can put all points to ua and get by, why not the same with melee? if you put all points to melee youll have trouble making op for green and blue no?
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Add non-ip melee moves for blue and green

Post by Audiosmurf »

Yes, I'm saying I think that's intentional, similar to how there's no free move to build red with unarmed.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Bozdogan123
Posts: 63
Joined: Sat Mar 02, 2019 4:26 pm

Re: Add non-ip melee moves for blue and green

Post by Bozdogan123 »

Audiosmurf wrote:Yes, I'm saying I think that's intentional, similar to how there's no free move to build red with unarmed.
in that case ua has 1 op it cant open freely, while melee has 2, one more move should be given to melee blue or green
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Add non-ip melee moves for blue and green

Post by Audiosmurf »

Ultimately, -1. Same feeling I have about your thread about trees/boughs. Everything doesn't have to be The Same.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
MooCow
Posts: 277
Joined: Tue Sep 17, 2013 7:35 pm

Re: Add non-ip melee moves for blue and green

Post by MooCow »

I am not knowledgeable in combat enough to say what should or shouldn't be added. I am just here to point out that the perry stance gives free blue opening
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Add non-ip melee moves for blue and green

Post by MrPunchers »

Yeah -1 too. Not only does it not need to exist, it'll either be worthless and not be used, or completely obsolete the other choice
Suck me good and hard thru my jorts
User avatar
Uriel
Posts: 781
Joined: Fri May 28, 2010 5:00 pm

Re: Add non-ip melee moves for blue and green

Post by Uriel »

-1
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Add non-ip melee moves for blue and green

Post by Kaios »

These dudes think Parry is going to save them lol what will you do when Parry is changed and doesn’t effect every move any longer? Because this is the only thing that makes focusing melee combat viable.

Return to “Critique & Ideas”