Ok but if you do get knocked out by an L5 troll for example it can do something like 200-250+ HHP damage not counting the HHP damage that may have already been taken during the fight, that is quite a lot and it gets worse as they get stronger. I'm not really sure jordan is talking about the level 1-2 trolls in the context of this thread.SnuggleSnail wrote: Trolls are insanely easy tbh. You can kill lv1-2s with like 50 MC/UA 10 str 10 agi low/no armor.
THE SEKRIT PRO TOP STRAT if they start shitting on you, you can just walk away from them and use defenses
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Fix Troll KO Mechanics
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Fix Troll KO Mechanics
I would argue a 10 attribute 33k lp char with nothing but a sword and a spruce cap verse a l1 troll is a "harder" fight than a regular char vs. l9. I mean, they have the same mechanics, you literally just need to WALK AWAY when it's gonna hit you. I'm pretty sure they're intended to have a high grievous%
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Fix Troll KO Mechanics
The main difference in that regard is a punch from level 9 troll at 20-40 opening has a significantly different impact than from a level 2 troll. Running around is a viable option sure but the way openings work makes the fight stacked against you from the very beginning, when something attacks faster than you can lower your opening even when you focus entirely on doing that it's natural that you are going to be constantly on 20-40 opening or more when you are tanking.
I would consider running to be more efficient if the cave-in attack wasn't so unpredictable but really if you take 5-10 guys and some do sideswipe, some uppercut, you are reducing all of that risk to basically nothing as you don't even need to bother trying to run away.
I would consider running to be more efficient if the cave-in attack wasn't so unpredictable but really if you take 5-10 guys and some do sideswipe, some uppercut, you are reducing all of that risk to basically nothing as you don't even need to bother trying to run away.
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SnuggleSnail
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Re: Fix Troll KO Mechanics
ur wrong, but ok
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Fix Troll KO Mechanics
this is what i love in this community. instead of explaining why ur wrong, theres always 'ur wrong" and no explanation why. even if there was one, either cite it or explain again because last time it was apparently fucked up. why anyony should believe he is wrong if thats everything you said lolSnuggleSnail wrote:ur wrong, but ok
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Fix Troll KO Mechanics
Sure, you can sprint in the opposite direction, but that's not the problem I'm even talking about
IF you eat a KO, the fucker will KO you with the first hit and then slap your shit again as you're on your way to the ground, which has a really high chance of killing you even without rage
It's fine that they're tough, but I'd rather the KO mechanics be consistent at least
IF you eat a KO, the fucker will KO you with the first hit and then slap your shit again as you're on your way to the ground, which has a really high chance of killing you even without rage
It's fine that they're tough, but I'd rather the KO mechanics be consistent at least
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Fix Troll KO Mechanics
thats how it should be tho, trolls should stay spooky.
Last edited by wonder-ass on Sat May 18, 2019 7:18 pm, edited 1 time in total.
see homo sexuality trending,. do not do that.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Fix Troll KO Mechanics
Operating as intended, no fix needed.jordancoles wrote:So one of my villagers died today from full HP to a troll. He didn't have rage and so he was expecting to just eat a KO but since trolls hit twice per hit, he got KO'd and then the 2nd hit killed him instantly.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Fix Troll KO Mechanics
Explaining to Kaios is a waste of keystrokes. He has his mind made up no matter how many experienced players school him. Look at his combat thread to get a taste of this.Lyrroth wrote:this is what i love in this community. instead of explaining why ur wrong, theres always 'ur wrong"SnuggleSnail wrote:ur wrong, but ok
Sounds like a simple solution. Don't get KOd or bring characters you are afraid to die on.jordancoles wrote:KO has a really high chance of killing you
Removing risk from one of the few end game experiences is not fun.


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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Fix Troll KO Mechanics
Which, according to this topic, doesn't exist for the ones who already know how to kill trolls -making this just another display of 'I got mine, fuck you'.azrid wrote:Removing risk from one of the few end game experiences is not fun.
Great community. /s
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020