Veal

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Brickbreaker
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Veal

Post by Brickbreaker »

When you slaughter young calves you should get veal!
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sabinati
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Re: Veal

Post by sabinati »

yea. but what would the difference be?
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Gauteamus
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Re: Veal

Post by Gauteamus »

If something special is needed, slaughtering calves should yield an edible brain.
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jorb
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Re: Veal

Post by jorb »

And goldbeater's skin, of course. Also you should really need calf's intestine when making rennet.

In general, butchering should yield specific pieces of meat, not just nondescript generic.
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KillerofLawyers
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Re: Veal

Post by KillerofLawyers »

That would be an excellent idea. Chickens could produce carcasses that would need quartering, cows would be cut up into ribs, fat for rendering, and so forth. Deer could provide high quality back-strap and poor game meat.
ThirdEmperor
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Re: Veal

Post by ThirdEmperor »

Yah, FEPs don't really succeed at making different foods feel different. Different cuts of various qualities and uses would kick arse.
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Darkren
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Re: Veal

Post by Darkren »

This could be its own skill in itself (perhaps a subskill of Hunting) called Butchering, requiring a butchering table of some sort to extract everything. I'd imagine you need more than just a "sharp object" to extract everything useful from a 1000 lbs. cow.
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KillerofLawyers
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Re: Veal

Post by KillerofLawyers »

Yes. The nomadic Indians of the the plains were known for their advanced butchery tools when they processed the buffalo. Not that more advanced tools wouldn't help speed it along, but you can get just about every cut of meat off of something with a piece of sharpened flint.
Elirian
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Re: Veal

Post by Elirian »

KillerofLawyers wrote:Yes. The nomadic Indians of the the plains were known for their advanced butchery tools when they processed the buffalo. Not that more advanced tools wouldn't help speed it along, but you can get just about every cut of meat off of something with a piece of sharpened flint.
Reminds me of a line in a William Gibson book.

"The handles of a craftsman's tools bespeak an absolute simplicity, the plainest forms affording the greatest range of possibilities for the user's hand. That which is overdesigned, too highly specific, anticipates outcome; the anticipation of outcome guarantees, if not failure, the absence of grace"

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