Game Development: Beating Chest Totem

Announcements about major changes in Haven & Hearth.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Beating Chest Totem

Post by Aceb »

Ants wrote:I think Jorb and Loftar should come to valhalla and spar with some guys with pvp experience.
Sacraer wrote: if you ask for a cap of stats, then you also don’t understand anything in combat
How would it affect things negatively?
If You can't find any arguments yourself about negative aspects of that, it only enforce Sacraer statement of:
you also don’t understand anything
A quest for a hat. - W10
Image
Haven't spawned yet
Sacraer
Posts: 107
Joined: Thu Oct 25, 2018 11:11 am

Re: Game Development: Beating Chest Totem

Post by Sacraer »

dear developers, if you listen to that nonsense that comes here about the combat system - nothing good will come of it ... 90% of people I have never seen in battle that they write here, although I think I was present on everyone. There are only 3 people here who know what to do in battle and who u can listen ... me, mulor and trollex
the rest is more like guys who cannot kill a boar or they are too passive players with 200 stats and die at every fight due to the fact that they forget pressing the deff button
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Beating Chest Totem

Post by DDDsDD999 »

loftar wrote:
DDDsDD999 wrote:Legacy combat revolved around movement combat because you could easily clip people
One thing I've considered, but I'm not sure how big of a difference it would really make, is to make it so that clipping on stuff gives a speed penalty, even if it doesn't cancel movement.
Could be interesting tbh. Though I swear trees are way more dense than legacy, which would make avoiding trees a lot more annoying in chases.
Image
Image
Image
Image
Image
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Beating Chest Totem

Post by MagicManICT »

loftar wrote:
Hrenli wrote:And what happens to the passengers? Are they left swimming in the ocean?
The knarr simply cannot travel when it has passengers.
Might want to fix how the patch notes reads, then. As it reads, it appears that anyone could previously use the "return to dock" command to teleport it, captain or not, and now it is limited to only the current captain.

(And to note, the term should probably be "helmsman" as the guy controlling a ship isn't always the captain.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: Game Development: Beating Chest Totem

Post by algeralith »

Sacraer wrote:dear developers, if you listen to that nonsense that comes here about the combat system - nothing good will come of it ... 90% of people I have never seen in battle that they write here, although I think I was present on everyone. There are only 3 people here who know what to do in battle and who u can listen ... me, mulor and trollex
the rest is more like guys who cannot kill a boar or they are too passive players with 200 stats and die at every fight due to the fact that they forget pressing the deff button
Those are the people they should arguably ignore. They are just interested in preserving their own selves. Why listen to your input when your priority is to keep yourself on top.

Ideally, it should be a broad discussion among the entirety of the community. A true compromise is only ever reached when both sides feel like they have lost.
User avatar
dafels
Posts: 3071
Joined: Sun Nov 14, 2010 7:49 pm
Yahoo Messenger: davis

Re: Game Development: Beating Chest Totem

Post by dafels »

DDDsDD999 wrote:
loftar wrote:
DDDsDD999 wrote:Legacy combat revolved around movement combat because you could easily clip people
One thing I've considered, but I'm not sure how big of a difference it would really make, is to make it so that clipping on stuff gives a speed penalty, even if it doesn't cancel movement.
Could be interesting tbh. Though I swear trees are way more dense than legacy, which would make avoiding trees a lot more annoying in chases.
yeah, would be a interesting mechanic to get the titan off your ass when the titan has to to predict the movement of the one that he is chasing instead of gay shit like having to click a rabbit or being lucky enough to have the wind speed buff
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Beating Chest Totem

Post by wonder-ass »

loftar wrote:
DDDsDD999 wrote:Legacy combat revolved around movement combat because you could easily clip people
One thing I've considered, but I'm not sure how big of a difference it would really make, is to make it so that clipping on stuff gives a speed penalty, even if it doesn't cancel movement.
interesting idea. i kind of wish we couldn't spam attack moves constantly and combat had a bit more strategy in it.
id say this was a good add since they were able to explain to you guys something you didnt fully understand before ++.
Last edited by wonder-ass on Fri May 31, 2019 5:06 pm, edited 1 time in total.
see homo sexuality trending,. do not do that.
Sacraer
Posts: 107
Joined: Thu Oct 25, 2018 11:11 am

Re: Game Development: Beating Chest Totem

Post by Sacraer »

algeralith wrote:
Sacraer wrote:dear developers, if you listen to that nonsense that comes here about the combat system - nothing good will come of it ... 90% of people I have never seen in battle that they write here, although I think I was present on everyone. There are only 3 people here who know what to do in battle and who u can listen ... me, mulor and trollex
the rest is more like guys who cannot kill a boar or they are too passive players with 200 stats and die at every fight due to the fact that they forget pressing the deff button
Those are the people they should arguably ignore. They are just interested in preserving their own selves. Why listen to your input when your priority is to keep yourself on top.

Ideally, it should be a broad discussion among the entirety of the community. A true compromise is only ever reached when both sides feel like they have lost.

I can not die in this combat system, and so on the verge, I want to feel not in safety every fucking fight
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Beating Chest Totem

Post by bmjclark »

Movement combat on a shit system doesnt make the shit system less shit
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Beating Chest Totem

Post by wonder-ass »

idk i think a pvp cap and dungeon stat cap would be nice for balance reasons. you cant have balance with infinite stat growth.
see homo sexuality trending,. do not do that.

Return to “Announcements”