How? You won't be able to teleport through walls, you know.shubla wrote: Crossroads will result in lower playercount because killing and raiding people will be so much easier. .
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Crossroads
I meant it seems like a better solution to force the few people who have a problem with fast travel to move into an inactive area, rather than forcing entire factions or groups of people who want to trade and be somewhat competitive to move. Moving isn't fun though and Granger's suggestion is stupid.Kaios wrote:Wait what, forcing players to move is a good solution? You know I was just kidding with my post earlier right, are you going to move your base to be closer to the things you travel to most often? Probably not.ChildhoodObesity wrote:and it seems like a far better solution to just force these noobs to move to inactive areas that top factions have no reason to go anywhere near
The playercount graph shows more people have quit faster than any other world, the typical noob killers are killing noobs far less, these people are known and its being complained about far less than usual. Maybe if you joined the discord with 1900 members or the other discords too you'd better get a view of a large group of the playerbase's opinion or what's actually going on in the game. I'm not making up facts, anyone can observe what I've said to be true and I never explicitly stated that the drop off in players was caused by the removal of fast travel, despite my opinion being that it is a huge factor. smhing tbhing!! GRANGER HERE, KING OF PRODUCTIVE DISCUSSION BTWGranger wrote: One can either observe the facts and then deduce an explanation (scientific) or make up an explanation and then continue with making up 'facts' (fanatic).
You just did the latter.
I guess this (making up 'facts' about others to not have to question the own explanation) nicely illustrates the problems this forum has with having a productive discussion.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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shubla
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- Location: Finland
Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
For many people, losing their character and his personal belongings is enough.Ozzy123 wrote:How? You won't be able to teleport through walls, you know.shubla wrote: Crossroads will result in lower playercount because killing and raiding people will be so much easier. .

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Crossroads
Would there be such an area in the case that fast travel through crossroads would be re-implemented? I agree with those that say it leads to a more convenient way to find people to kill but I also agree that a fast travel in some form is necessary. That is why I made the suggestion regarding whirlpools because it doesn't make sense that only some parts of the map have easy access to a powerful form of fast travel and obviously players agree with that sentiment if they want something like crossroads.ChildhoodObesity wrote: I meant it seems like a better solution to force the few people who have a problem with fast travel to move into an inactive area, rather than forcing entire factions or groups of people who want to trade and be somewhat competitive to move. Moving isn't fun though and Granger's suggestion is stupid.
I personally don't feel there is any need to go as far as implementing instant cross-continent travel accessible from the safety of your base if instead whirlpools just shifted around occasionally. I think they could be changed so that there's always at least a few whirlpools accessible from each cardinal direction and the center.
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wonder-ass
- Posts: 2359
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
please stop using highways/trains/buses/planes/boats in real life its too fast of travel, you should walk everywhere instead!!!
see homo sexuality trending,. do not do that.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
Since the game is supposed to be in the dark ages all fast travel options should be disbanded included hearthing.wonder-ass wrote:please stop using highways/trains/buses/planes/boats in real life its too fast of travel, you should walk everywhere instead!!!

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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
For many people, roads doesn't make the difference for that to happen. Even more likely to happen without fasttravel. You are against those people.shubla wrote:For many people, losing their character and his personal belongings is enough.Ozzy123 wrote:How? You won't be able to teleport through walls, you know.shubla wrote: Crossroads will result in lower playercount because killing and raiding people will be so much easier. .
You live in dark ages as well.dageir wrote:Since the game is supposed to be in the dark ages all fast travel options should be disbanded included hearthing.wonder-ass wrote:please stop using highways/trains/buses/planes/boats in real life its too fast of travel, you should walk everywhere instead!!!
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shubla
- Posts: 13041
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- Location: Finland
Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
yeah what the fuck devs, why dont we have trains and planes in game?wonder-ass wrote:please stop using highways/trains/buses/planes/boats in real life its too fast of travel, you should walk everywhere instead!!!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ants
- Posts: 1842
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- Location: inside your head
Re: Crossroads
These are the current poll results by the way:



This. Realism shouldn't be more important than fun.Ozzy123 wrote:"being able to teleport everywhere instantly!!" sounds bad, I agree, but it is good for the game, it's just a game after all, people want to enjoy it, people want to meet their friends, neighboors, they want to interact with each others - right now it's impossible, noone even bothers building roads, markets have no customers, you guys need to fucking stop thinking about the REALISM and start thinking about whats good for the game and players.

There's not enough players in H&H for that to work.MooCow wrote:I agree with Granger on basically every single point. In games like EVE trade is literally done by people who travel all day for profit, and I would like to see that kind of thing in haven.
❤Haven's most kawaii retarded ethot karen❤


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Chevredoux93
- Posts: 35
- Joined: Fri Aug 28, 2015 8:10 pm
Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN
Bring back CR"s or at least roads as in w10, or best with road signs that we can go through. I think the fact that you give a good work to get good reward, as with roads, are better than CR"s with village alts all around the map.
Trade is dead in this world.
Roads and questing are dead.
For what purpose? Realism? Nothing is real in this game, it's nonsense. Or stop people exploiting what they built and the game offered?
Other than only roads, I don't understand a number of dev's decision in this world, making game a pain to play, and making casual life even more harder : satiation is a huge pain in the ass, as a casual the progression is slower than ever, because you just can't eat 4 times a day, and now even what you produce with reasonnable quantities, you can't eat when you want and you're fucked up more. Change in potter clay, sucks, only if you bot you can really gather enough cave / pit clay... so you're stuck for 1/2 of quality race, while botters only (or almost) will have the possibility to progress. I can understand the ideas behind these changes but their effect is worse than the situation before. I think game is now "for botters only", because you can't even trade good stuff as food doesn't sale, and trade is a pain.
In w10 there was a good progress overall, but W11 is a lot desapointing for me. Still i play and hope it will get better.
Trade is dead in this world.
Roads and questing are dead.
For what purpose? Realism? Nothing is real in this game, it's nonsense. Or stop people exploiting what they built and the game offered?
Other than only roads, I don't understand a number of dev's decision in this world, making game a pain to play, and making casual life even more harder : satiation is a huge pain in the ass, as a casual the progression is slower than ever, because you just can't eat 4 times a day, and now even what you produce with reasonnable quantities, you can't eat when you want and you're fucked up more. Change in potter clay, sucks, only if you bot you can really gather enough cave / pit clay... so you're stuck for 1/2 of quality race, while botters only (or almost) will have the possibility to progress. I can understand the ideas behind these changes but their effect is worse than the situation before. I think game is now "for botters only", because you can't even trade good stuff as food doesn't sale, and trade is a pain.
In w10 there was a good progress overall, but W11 is a lot desapointing for me. Still i play and hope it will get better.
Last edited by Chevredoux93 on Sun Jun 02, 2019 1:00 am, edited 1 time in total.
