Why w11 is bad

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dageir
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Joined: Sat Mar 31, 2012 12:37 pm

Re: Why w11 is bad

Post by dageir »

CSPAN wrote:This world is probably the most limiting to player interaction since w8 in my opinion. There is very little variety to trade.
Yeah, we need regional items/produce. Like special wine from the South or great western goat cheese etc..
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jordancoles
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Re: Why w11 is bad

Post by jordancoles »

loskierek wrote:
Headchef wrote:Food is actually better.

Sure satiations might be tedious but I sure enjoy eating casually, but more often than what happend in previous world.

Which was preparing hundreds of cupboards before bothering to feast as well as people ending up using feast bots because the process of eating and drinking itself took hours too.
thats where the trade with weaker players came in, someone could prepare you cupboards of pies or cheese and u would give him an upgrade at anvil or some nice tree seeds, now the only trade a lowly hermit can hope to do is camp some local ress and hope they are not botted or pay with tokens which is missing the point of trade.
If you are eating food this world you want to make it count, meaning you want to eat the highest quality possible to get the most FEPs before the satiation/hunger systems come in to dick you after one food item

Nooby food trade is all but dead aside from selling to other noobs which also rarely ever happens.

The only things a noob could offer me atm would be cast/wrought iron, wallgrade steel, pearls, silver or the odd rare curio like old boots/talking whales/4-leaf clovers or flotsams

In legacy you could eat forever, which made food of any quality have value. Not the case anymore.
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dageir
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Re: Why w11 is bad

Post by dageir »

So high end low/medium quality cheese is not interesting?
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Sollar
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Re: Why w11 is bad

Post by Sollar »

dageir wrote:So high end low/medium quality cheese is not interesting?
Everyone can craft more that he can consume ... so who would be the costumers?
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Headchef
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Re: Why w11 is bad

Post by Headchef »

The game should not adapt so that sprucecaps get to feel relevant for trading their garbage. Get actual resources to support the realm or else go play for yourself, there is no necessity at all to be sold hq stuff.

You simply don't need it, because if you didn't have hq stuff in the first place 99% chance you will fall behind with your top q bought stuff anyway so might as well not get it unless you have something real to offer instead of just mass produced garbage.
Tamalak
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Re: Why w11 is bad

Post by Tamalak »

This world is 4 months old. Connections are over 300 at the time the tracker measures them. This age last world they were down to low 200s. Yes population has diminished sharply, it always has, that's a systemic issue with Haven and not world specific. But if you compare the numbers, w11 is I think the most popular ever.
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Sollar
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Re: Why w11 is bad

Post by Sollar »

I'm guessing we should all start breeding rabbits ...
loleznub
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Re: Why w11 is bad

Post by loleznub »

The biggest killer for me has been how cruel satiations are this world.

The vast majority of food is worthless because of this.

I like the idea behind them, but 20-40% chance to lose 20-50% satiations?? Really??? At least they made it so loss of hunger scale with the satiations percentage now..
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dageir
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Re: Why w11 is bad

Post by dageir »

Sollar wrote:
dageir wrote:So high end low/medium quality cheese is not interesting?
Everyone can craft more that he can consume ... so who would be the costumers?
So everyone has a 3 week production line of cheese?
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Headchef
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Re: Why w11 is bad

Post by Headchef »

dageir wrote:
Sollar wrote:
dageir wrote:So high end low/medium quality cheese is not interesting?
Everyone can craft more that he can consume ... so who would be the costumers?
So everyone has a 3 week production line of cheese?
Everyone who cares yes, or else they got other people who make it anyway, make slightly extra.

Sprucecaps might buy it though.

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