Ardennesss wrote:A good real world test would be to test the new performance with ~100 animals on screen.loftar wrote:Ardennesss wrote:I sincerely hope you're coding on a potato if you're getting 32 FPS with only that on your screen... Otherwise, I don't have super high hopes for the outcome of this project.
Actually, that's just because I have a weird issue with my GPU sometimes in that, when it isn't loaded enough, it stays clocked down to the power-saving performance state even though that causes individual frames to run over (since the next frame is still mostly idle due to vsync, the driver doesn't consider it loaded enough to clock up). It's happens particularly often to me in houses or caves, but sometimes also outside like this. It's actually pretty retarded, but I also haven't cared enough to try to solve it.
also shit ton of dead animals. 100+ to be exact.