As a legacy player and now hafen i must say that dead is something i Miss, get murdered, crazy bear, boar, and siege is something hafen have missed, dont get me wrong game is cooler but dead is a must on HnH so...
Bring back siege at least reduce time to ram.
Bring back kills by animals, IRL a bear will mostly beat the shit out of you ! (Unless u are DiCaprio)
Make nigbanes better and bring murder back XD
Plz...
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WESKERBOY
- Posts: 233
- Joined: Fri Oct 16, 2015 9:50 am
- Location: Mexico
make haven great again
W5 hermit
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: make haven great again
Permanent death seemed really attracting to me back in the day too, but I'm at the point where it just seems unnecessary. I don't think more dying will do the games population any favors.
Last edited by Fierce_Deity on Thu Jun 06, 2019 6:41 am, edited 1 time in total.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: make haven great again
buy rage and begone
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: make haven great again
Do you want noobs to die more often or do you want to die more often?
Once a character finally buys rage they are not a noob anymore.
Siege could use some work I agree.
Once a character finally buys rage they are not a noob anymore.
Siege could use some work I agree.


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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: make haven great again
I don't understand why siege needs to be so complicated. You should just have to defend a handbashable ram for 24 hours (32 if brickwall?). That means defenders choose the hour, and attackers need to have rage but defenders don't. If attackers win ram can destroy anything in 100x100 squares of where it was set up. Boom done.
Oh yeah and ram should always leave vandalism scent if within range of active claim, even if not built right on it.
Oh yeah and ram should always leave vandalism scent if within range of active claim, even if not built right on it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: make haven great again
Siege isn't complicated. "I see a ram!" Immediate response: build arrow tower, watch ram die. IF you don't kill the ram, then you have a fight on your hands.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: make haven great again
Grab bag thread with vague critique intensifies.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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WESKERBOY
- Posts: 233
- Joined: Fri Oct 16, 2015 9:50 am
- Location: Mexico
Re: make haven great again
U.u
W5 hermit
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona