Milestones shouldnt decay

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Bozdogan123
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Milestones shouldnt decay

Post by Bozdogan123 »

Title. It adds tedious maintenance
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Audiosmurf
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Re: Milestones shouldnt decay

Post by Audiosmurf »

Nothing, or at least nothing easily produced, should be immune to decay.

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Lyrroth
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Re: Milestones shouldnt decay

Post by Lyrroth »

you have no idea whats tedious if this is tedious for you
MrBunzy
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Re: Milestones shouldnt decay

Post by MrBunzy »

I don't believe milestones do decay, as long as there is an active claim on the roads endpoint. The bigger problem is the unclaimed paved tiles beneath milestones decaying with vines. This limits the use of roads to completely claimed areas or underground tunnels. I'd really like it if mine supports did not decay however, because at the moment you need to plant a shitton of a tower caps to make underground road/tunnels, and that truly is tedious.
Last edited by MrBunzy on Wed Mar 24, 2021 7:43 am, edited 1 time in total.
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wonder-ass
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Re: Milestones shouldnt decay

Post by wonder-ass »

milestone decayed to 75% in less than 3 hours when built hMMMMMM
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Granger
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Re: Milestones shouldnt decay

Post by Granger »

I argued quite often that actually using a road should removs the vines growing on it (thus protecting the pavement, as the road users passing by stomp them into oblivion). A similar argument could be made that milestones could benefit for the road being in active use too.

But they absolutely need to decay, derelict structures need to be culled with time or the world will look like an active landfill quite quickly.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Milestones shouldnt decay

Post by MagicManICT »

MrBunzy wrote:I don't believe milestones do decay, as long as there is an active claim on the roads endpoint.
This is correct. Only one end needs to be claimed.
MrBunzy wrote:I'd really like it if mine supports did not decay however, because at the moment you need to plant a shitton of a tower caps to make underground road/tunnels, and that truly is tedious.
I've not built a very big mine network. Is this actually a problem, or is it more that people aren't repairing supports when they damage them? I know over time it becomes an issue, but at 1/10 the normal decay rate, I've not even seen one of my supports take damage (and I haven't seen my mushroom farm regrow once....)
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Bozdogan123
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Re: Milestones shouldnt decay

Post by Bozdogan123 »

MagicManICT wrote:
MrBunzy wrote:I don't believe milestones do decay, as long as there is an active claim on the roads endpoint.
This is correct. Only one end needs to be claimed.

oooooh i didnt know that, ok then disregard the thread
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jorb
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Re: Milestones shouldnt decay

Post by jorb »

I agree that milestone decay is potentially annoying, but in principle everything should decay. Not sure if decay could be prevented on active roads in some better way. Also, don't they only decay from endpoints now?
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Agrik
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Re: Milestones shouldnt decay

Post by Agrik »

Stone constructions may decay very slowly in comparison to other types. Probably, decay very rarely, but still in significant hits.

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