Arena for duels

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Ants
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Location: inside your head

Re: Arena for duels

Post by Ants »

Mary_CZ wrote:I tryied build arena with audience but most ppl want fight no spar :D so it didnt work
It might work better if you offer a prize to the winner. You could also have held "murder nights" where actual fights could have taken place.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Arena for duels

Post by Kaios »

jorb wrote:Spars now announce the winner and loser, so that spectators can tell. Suggested here.
The message that appears is soooo tiny tho and stays for as long as a damage pop up does it's barely noticeable
MadNomad
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Re: Arena for duels

Post by MadNomad »

Chebermech wrote:while in the claim all the stats would be equal
wouldn't it be better to be able to set values for everyone? and amount of people in each team.....

for example, someone could set a 2 v 3 fight and set higher combat values for each stat for the team that has 2 people... I think it would be a good idea to be able to set all of the combat stats for each player slot in each team! fights could eventually start to be boring at some point if they are always the same....
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wonder-ass
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Re: Arena for duels

Post by wonder-ass »

please add a type village cairn that allows the claim owner to set specific values for spars so that we can host fair duels in the overworld.
  • armor class
  • ua/mc
  • str/agi/con
  • weapon damage
see homo sexuality trending,. do not do that.
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jorb
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Re: Arena for duels

Post by jorb »

wonder-ass wrote:please add a type village cairn that allows the claim owner to set specific values for spars so that we can host fair duels in the overworld.
  • armor class
  • ua/mc
  • str/agi/con
  • weapon damage
I see what you want, but dawg that's a lot of work.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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