As things are, people will always claim and palisade resources. If the goal if for natural resources to be unclaimable, they should despawn after being harvested and respawn elsewhere in the world. You can't claim something that spawns at random, right?
Alternatively, devs could embrace resource ownership and let us pclaim them. If siege was feasible, fighting over claimed resources might actually happen.
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Ants
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natural resources should despawn and respawn elsewhere
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loleznub
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Re: natural resources should despawn and respawn elsewhere
This was brought up during the stream today. Jorb stated he was specifically intending for these localized resources to be claimable, and that it isn't a problem.
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Ants
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Re: natural resources should despawn and respawn elsewhere
Oh, huh. Then we should be able to pclaim them.loleznub wrote:This was brought up during the stream today. Jorb stated he was specifically intending for these localized resources to be claimable, and that it isn't a problem.
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loleznub
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Re: natural resources should despawn and respawn elsewhere
I believe his intention was groups of players controlling them which is why you can claim them with villages but not with pclaims.
It takes a little bit more work to create the village, and to maintain it, in comparison. If a single player wanted to grab it with a village, its certainly doable. I don't really see any reason to make it so any character with ~10k LP can grab them. It should just be more difficult than that.
In my honest opinion if you aren't willing to use the system already in place with village claims (to the extent of creating a new character for lawspeaking) and then building an idol, then you really don't deserve to have the resource. Afterall, it's already easier to create these claims than it is to siege them
It takes a little bit more work to create the village, and to maintain it, in comparison. If a single player wanted to grab it with a village, its certainly doable. I don't really see any reason to make it so any character with ~10k LP can grab them. It should just be more difficult than that.
In my honest opinion if you aren't willing to use the system already in place with village claims (to the extent of creating a new character for lawspeaking) and then building an idol, then you really don't deserve to have the resource. Afterall, it's already easier to create these claims than it is to siege them
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Tamalak
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Re: natural resources should despawn and respawn elsewhere
I see OP's suggestion a lot, it makes no sense to me, who really wants a game where you're supposed to wander endlessly through the mountains.
I like the idea that local resources are claimable. There should be low-key conflict over them.
I like the idea that local resources are claimable. There should be low-key conflict over them.
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jorb
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Re: natural resources should despawn and respawn elsewhere
I'd like to introduce new stuff that moves around, but I like that there are some features that you do have the ability to control.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose