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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Change localized resources timer to players
So the idea is to remove 2 mins for first harvest, but instead make the freshly logined character to have some Void Sickness ("you were out of this world recently and need some time to get you in") that prevents any interactions with localized resources (and maybe rare forage like green-clay/glimmer/edels etc) for let's say 10-20 mins. That would prevent bot-checkers to spam-harvest goodies, but would hardly damage any real person, who need some preparations before those expeditions nevertheless.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Change localized resources timer to players
Make char -> let it afk for 1 hour or do some stuff (it's really irrevelant) -> send it to check node.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Change localized resources timer to players
1 account = 1 char
then just make 1 account for each node
or just fucking make them spawn randomly already, stupid devs
then just make 1 account for each node
or just fucking make them spawn randomly already, stupid devs

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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Change localized resources timer to players
well, that's how how real chars do(but replace "afk" with "daily base stuff") and how bots don't, if bots would do the same as players - I don't mind about those bots. But if bot logins on char, that stand on spot already, harvest and exit for 15 mins for minimap to reload, meanwhile logining on other 125 chars on other 125 spots...Aceb wrote:Make char -> let it afk for 1 hour or do some stuff (it's really irrevelant) -> send it to check node.
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Change localized resources timer to players
yall blow me the hell away with the shit you come up with. Just because someone can circumvent his statement doesnt mean that this is naturally going to become the new norm. You are not going to see people logging on to bots an hour in advance and have them standing there waiting before they can go claim the resource. Its simply not going to happen on the grand scale that you think it is, regardless of if this is the new rule or not. If the resource is palisaded, and they do this, then its irrelevant anyways.
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Change localized resources timer to players
so your point is ?..AntiBlitz wrote:yall blow me the hell away with the shit you come up with. Just because someone can circumvent his statement doesnt mean that this is naturally going to become the new norm. You are not going to see people logging on to bots an hour in advance and have them standing there waiting before they can go claim the resource. Its simply not going to happen on the grand scale that you think it is, regardless of if this is the new rule or not. If the resource is palisaded, and they do this, then its irrelevant anyways.
I see a lot of "feelings'' but zero point tbh
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Change localized resources timer to players
Localized resources don't need changing smh
If you really want them and your village has power you can claim them. Most are unclaimed.
This is fine.
If you really want them and your village has power you can claim them. Most are unclaimed.
This is fine.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Change localized resources timer to players
That's true and I don't disagree that if someone wants it they should claim it but I really think the timer has done nothing to assist players in obtaining them, it only adds another layer of annoyance on top.Tamalak wrote:Most are unclaimed.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Change localized resources timer to players
Not the useful (read: broken) ones.Tamalak wrote:Most are unclaimed.





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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Change localized resources timer to players
Meaning average villages with average needs have plenty of options, top 1% pro chad villages have to fight each other for the crazy good ones.DDDsDD999 wrote:Not the useful (read: broken) ones.Tamalak wrote:Most are unclaimed.
Localized resources are fine.
