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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Urgent: Growing Pines destroy water when growing!
I had a pine tree next to a stream and one of these water tiles became a forest tile- hypothetically this could lead to an odd form of bridge-building, but is probably not intentional.
Surprise.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Urgent: Growing Pines destroy water when growing!
Cool. 
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Urgent: Growing Pines destroy water when growing!
Oh yeah, that's right. I remember reflecting upon that after I'd first added fir terrain-modding, but then I forgot about it. Thanks for the reminder. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Urgent: Growing Pines destroy water when growing!
Would still want the ability to remove water though. Even if it costs 50 clay a tile.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Urgent: Growing Pines destroy water when growing!
Could be another thing added to the landscaping menusami1337 wrote:Would still want the ability to remove water though. Even if it costs 50 clay a tile.
That, and I really do want to dig my own trenches.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Urgent: Growing Pines destroy water when growing!
Modifying the water on the terrain would surely be a great deal of fun and I'd love to implement it, but I'm not at all sure what it would mean, in practice. I may very well look into it at a later date, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Urgent: Growing Pines destroy water when growing!
Couldn't that be done with the z-axis? It might be a bit intensive to have to check every tiles depth. But say when it equals 10, it becomes a hole. Holes cant be walked on/carted over. I think 5 buckets of water would be good to fill it up too. Then when another hole is placed next to it, it becomes one entity, that's half full, which would take another 5 buckets to fill up.loftar wrote:Modifying the water on the terrain would surely be a great deal of fun and I'd love to implement it, but I'm not at all sure what it would mean, in practice. I may very well look into it at a later date, though.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Urgent: Growing Pines destroy water when growing!
There is no Z-axis, though. ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Urgent: Growing Pines destroy water when growing!
Well, put one in!loftar wrote:There is no Z-axis, though.
I want hills and cliffs ;D
(PS. Wheres my mine?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Urgent: Growing Pines destroy water when growing!
I don't know that Z-levels would be the best solution. However digging trenches that then can be filled with water might not be the worst of ideas. Moat anyone?
