Urgent: Growing Pines destroy water when growing!

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Peter
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Urgent: Growing Pines destroy water when growing!

Post by Peter »

I had a pine tree next to a stream and one of these water tiles became a forest tile- hypothetically this could lead to an odd form of bridge-building, but is probably not intentional.
Surprise.
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sami1337
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Re: Urgent: Growing Pines destroy water when growing!

Post by sami1337 »

Cool. :D
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loftar
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Re: Urgent: Growing Pines destroy water when growing!

Post by loftar »

Oh yeah, that's right. I remember reflecting upon that after I'd first added fir terrain-modding, but then I forgot about it. Thanks for the reminder. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sami1337
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Re: Urgent: Growing Pines destroy water when growing!

Post by sami1337 »

Would still want the ability to remove water though. Even if it costs 50 clay a tile.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Jfloyd
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Re: Urgent: Growing Pines destroy water when growing!

Post by Jfloyd »

sami1337 wrote:Would still want the ability to remove water though. Even if it costs 50 clay a tile.
Could be another thing added to the landscaping menu :P
That, and I really do want to dig my own trenches.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
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Re: Urgent: Growing Pines destroy water when growing!

Post by loftar »

Modifying the water on the terrain would surely be a great deal of fun and I'd love to implement it, but I'm not at all sure what it would mean, in practice. I may very well look into it at a later date, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jfloyd
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Re: Urgent: Growing Pines destroy water when growing!

Post by Jfloyd »

loftar wrote:Modifying the water on the terrain would surely be a great deal of fun and I'd love to implement it, but I'm not at all sure what it would mean, in practice. I may very well look into it at a later date, though.
Couldn't that be done with the z-axis? It might be a bit intensive to have to check every tiles depth. But say when it equals 10, it becomes a hole. Holes cant be walked on/carted over. I think 5 buckets of water would be good to fill it up too. Then when another hole is placed next to it, it becomes one entity, that's half full, which would take another 5 buckets to fill up.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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loftar
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Re: Urgent: Growing Pines destroy water when growing!

Post by loftar »

There is no Z-axis, though. ;)
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Jfloyd
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Re: Urgent: Growing Pines destroy water when growing!

Post by Jfloyd »

loftar wrote:There is no Z-axis, though. ;)
Well, put one in! :P
I want hills and cliffs ;D
(PS. Wheres my mine? :P)
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Laremere
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Re: Urgent: Growing Pines destroy water when growing!

Post by Laremere »

I don't know that Z-levels would be the best solution. However digging trenches that then can be filled with water might not be the worst of ideas. Moat anyone?
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