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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Stalking Garden
Sorry, I missed the stalagooms in the quest list. I guess there may also be uncompletable quests from before the change. PM me (with account and character names) if you need a reroll.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Game Development: Stalking Garden
next jorb won't be happy with growing crops, and then having walls, soon we will be just nomadic hunter/gatherer's
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Stalking Garden
finally jorbs game experience will be relevantboreial wrote:next jorb won't be happy with growing crops, and then having walls, soon we will be just nomadic hunter/gatherer's
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development: Stalking Garden
Bluebell quests are doable (at least <study> version) but do not make sense - as noted above.loftar wrote:Sorry, I missed the stalagooms in the quest list. I guess there may also be uncompletable quests from before the change. PM me (with account and character names) if you need a reroll.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Stalking Garden
I don't think it's that necessary because most villages claim out a bit from their walls, but it couldn't hurt, I guess. If you do, though, please consider adding a toggle that shows the location of siege engines similar to the toggle to see realm challenges. Our village has opted into just using patrol bots, and completely ignoring the warning system since searching a 3x3 grid base for a wrecking ball is ((3*4)+4)*100 = 1600 tiles which makes the alarm ineffective compared to regular legacy ramchecks when you get a wreckingball 100 tiles out for no reason other than to trigger the alarm every other dayloftar wrote: Hum, that is probably correct, now that you put it that way. It is perhaps not unreasonable to increase the alarm radius to compensate.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Stalking Garden
Gardener quests have always contained a few study/eat items that aren't actually pottable, so I don't mind it still being there.pppp wrote:Bluebell quests are doable (at least <study> version) but do not make sense - as noted above.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DonZone
- Posts: 5
- Joined: Sat Mar 02, 2019 3:29 pm
Re: Game Development: Stalking Garden
really ty for died credo!
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Stalking Garden
and yes i begin to like the style of updates: when you push out the part fix that fucks up everything and no wait for compensation changes.
lets push seasons this way: like introduce autumn and winter very next patch, and summer and spring later this year (or next, who cares). jorb will have to draw only half trees, and growing crops mechanic will not be needed to look into. everyone wins!
lets push seasons this way: like introduce autumn and winter very next patch, and summer and spring later this year (or next, who cares). jorb will have to draw only half trees, and growing crops mechanic will not be needed to look into. everyone wins!
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Stalking Garden
So what's the 4th level bonus to gardener now? since it was "Can plant Chiming Bluebells, Farming +10"
I sure hope its something way better than just "farming +10" because otherwise you have actually just ruined gardener credo.
Farming +10 as a standalone level 4 bonus is just shit. The idea of gardening killing foraging is EXACTLY what gardening should do.
The entire point of gardening crops is that you would be able to make better, bigger and tastier crops than those you just find growing wildly and in mass quantities. You're not fixing the game by making changes like these, you're just making the game even more of a chore than it already is.
This entire worlds changelist has been "everything already took forever to do in this game, now it takes 5 times longer than it already did, thanks for still buying subs tho lol".
Game is too much of a chore, this is why so many people have left, and every change this world makes it even more of a chore. Removing all convenience from the game is whats killing it.
I sure hope its something way better than just "farming +10" because otherwise you have actually just ruined gardener credo.
Farming +10 as a standalone level 4 bonus is just shit. The idea of gardening killing foraging is EXACTLY what gardening should do.
The entire point of gardening crops is that you would be able to make better, bigger and tastier crops than those you just find growing wildly and in mass quantities. You're not fixing the game by making changes like these, you're just making the game even more of a chore than it already is.
This entire worlds changelist has been "everything already took forever to do in this game, now it takes 5 times longer than it already did, thanks for still buying subs tho lol".
Game is too much of a chore, this is why so many people have left, and every change this world makes it even more of a chore. Removing all convenience from the game is whats killing it.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Stalking Garden
Pills wrote:So what's the 4th level bonus to gardener now? since it was "Can plant Chiming Bluebells, Farming +10"
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