Made from leather and cloth and fibres.
This would give you 1 more row inventory space!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Gild: pocket

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
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Imaru
- Posts: 35
- Joined: Sun Feb 26, 2017 1:19 pm
Re: Gild: pocket
But the idea is great!)
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Gild: pocket
more salem incoming! (well, 1 row more is A LOT...even 1 single slot for pocket can be too good actually) but i second that... also, what if we can gild backpacks with those?
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Gild: pocket
Only if it makes every other gild impossible to add.
And it should be impossible to add to already gilded clothes.
And it should be impossible to add to already gilded clothes.


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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Gild: pocket
a QoL idea from shubla? did someone hack his account?!
well... if that happens, your inventory will be pretty much as big as knarr's. I'd expect something along the lines of: "Remove inventory slot bonus from Merch Robe and make it a gilding for a backpack that would cost silk and hardened leather". That I could get behind, really tired of seeing every person running in pink robes tbh.
well... if that happens, your inventory will be pretty much as big as knarr's. I'd expect something along the lines of: "Remove inventory slot bonus from Merch Robe and make it a gilding for a backpack that would cost silk and hardened leather". That I could get behind, really tired of seeing every person running in pink robes tbh.
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Gild: pocket
Back to this ^^ "why it is pink at all?"
#makemerchblue #maketuzhappy
#makemerchblue #maketuzhappy
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Gild: pocket
If we could distribute inventory slots on a 1x1 basis I'd be more inclined. A whole row per gild seems a bit much.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Gild: pocket
Salem had this actually, they "added" a row to the inventory guy where they added the single slots... not much different than a belt actually, too.jorb wrote:If we could distribute inventory slots on a 1x1 basis I'd be more inclined. A whole row per gild seems a bit much.
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discospaceman
- Posts: 174
- Joined: Sun Jan 16, 2011 8:37 pm
Re: Gild: pocket
If it's a backpack gild only, similar to rings? Not sure what the drawback would be, though. Other than not being able to wear wings?jorb wrote:If we could distribute inventory slots on a 1x1 basis I'd be more inclined. A whole row per gild seems a bit much.
