Credos should be a rewarding tutorial to the job, rather than a rewarding, tedious, boring and monotonous challenge.
They could still cost LP, but make them slowly introduce the player to the job step by step, rather than randomizing what he has to do and how many times.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Change credos into tutorials
How? Just open a page to the wiki on a browser? The existing "tutorial" is garbage, and you want more? Just seems like a request to make credos easier, which I agree with.





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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Change credos into tutorials
Well yes, the intend is to make them easier, but at the same time make them somehow useful, of course the existing tutorial is garbage, because devs as devs not players, should ask/hire actual players to create a decent tutorial for others.DDDsDD999 wrote:How? Just open a page to the wiki on a browser? The existing "tutorial" is garbage, and you want more? Just seems like a request to make credos easier, which I agree with.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Change credos into tutorials
Credos are too advanced and hard to unlock
Imo each time you learn a SKILL you should get a simple tutorial questline. Completing it refunds part of the LP for buying the skill maybe.
Imo each time you learn a SKILL you should get a simple tutorial questline. Completing it refunds part of the LP for buying the skill maybe.
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loftar
- Posts: 9096
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- Location: Your character database
Re: Change credos into tutorials
I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Change credos into tutorials
Not all, many are too tedious to do at higher levels so they will be abandoned.loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Change credos into tutorials
They're tedious at all levels, mind-numbingly impossible at higher ones. There's so many worthless credos; I quit before I got to any of the credos I actually wanted. And the useful ones are so broken you can't be competitive without them. It's pretty ridiculous.loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.





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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Change credos into tutorials
idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
see homo sexuality trending,. do not do that.
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Change credos into tutorials
wonder-ass wrote:idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
100% this.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Change credos into tutorials
Isn't that already a case, in practical perspective ? If you beeline blacksmith credos then farmer credo line becomes prohibitively expensive, but you still can try that if you try really hard.wonder-ass wrote:idk just force a path if you dont want us to have all, if you go blacksmith you cant go farmer etc etc. like how legacy personal beliefs worked.loftar wrote:I'm not sure where I stand on the credos. It's not like I can't see the argument that they are tedious (at least at higher levels), but on the other hand, the alternative seems to be that anyone who is playing even semi-seriously just has all the credos "by default", just as the situation is with skills. At that point, I don't think they fill any purpose any longer, and I'd rather just remove them outright. The whole point of them is pretty much that you don't have them all.
I agree though a "no" instead of "maybe" flattens the field between people with a life and tryharders.
It all boils down to the question if playing more should be rewarded and if YES then how much, and if NO then how to enforce it.
I like that getting all credos is not practically feasible. I think it is better to nerf the part that makes some of them obligatory.