Interesting system, how is alarm radius determined for wrecking ball?loftar wrote:By the way, I re-checked the siege stuff and remembered that we had already changed the notification radius to be 180 tiles (well, actually 24 * the speed of the siege engine in question, so shorter for catapults), so the previously mentioned problems shouldn't exist, unless I'm missing something.
Also personally i think the alarm system is somewhat useless, since it doesn't point out where/what cave level/how many siege engines there are. Its quite easy for griefers to spam alarms out, so you still need to patrol everything manually to be safe.
