
Pali with boulders inside of it doesn't cascade if destroyed. Boulders shouldn't be stuck inside of it in the first place I guess. Or let us destroy them from further away... they are unreachable like this.

When you destroy nearby tiles the damage doesn't propagate at all. Meaning you have 100 % health pali tile. That doesn't happen for regular cascade which leaves (so far I've always seen that) the nearby tiles at 25 %. Should've mentioned that earlier I guess, sorryMagicManICT wrote:My only question: can you consistently reproduce this? Given the short distances for cascade damage currently, I'm thinking there is no bug.