Catapults can damage players, why not animals? If I take the time and spend the resources to make a catapult I should be able to use it on them imo
Put more sand in this box please
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jordancoles
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Let us use catapults to damage animals
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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bmjclark
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Re: Let us use catapults to damage animals
Do they even still damage players after the siege changes?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loleznub
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Re: Let us use catapults to damage animals
You should be able to launch animals, too, especially disease ridden ones.
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not_a_cat
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Re: Let us use catapults to damage animals
Please consider that players can react to catapult fire while kritters can't
Using catas for hunting will provide just another way to cheese dungeon bosses and other fatties (like trolls: catapults can shoot through caves' null-tiles iirc)
Using catas for hunting will provide just another way to cheese dungeon bosses and other fatties (like trolls: catapults can shoot through caves' null-tiles iirc)
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jordancoles
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Re: Let us use catapults to damage animals
It is highly unlikely that you'd make it to the boss room of a dungeon and be unable to kill the boss. Also, I don't think you can build catapults on dungeon tiles.not_a_cat wrote:Please consider that players can react to catapult fire while kritters can't
Using catas for hunting will provide just another way to cheese dungeon bosses and other fatties (like trolls: catapults can shoot through caves' null-tiles iirc)
Also also, you'd have to pen it up somehow to be able to shoot at it which isn't really possible since it agros you when you enter the room. You could have one person tank it while you shoot, but then you risk hitting the person in melee with the catapult (if it were even possible to build).
As for trolls, you'd need to pen it up which would mean having cave hermit to avoid being agro'd and instantly caved in on. If you have cave hermit chances are you can also kill a troll normally and have already invested many many hours into the game and your character's development.
Again, if you're taking the time to make a catapult and wait 24h then you should be able to use it on animals imo. You get 3 shots before needing to repair again and there is an initial crafting cost to it as well which isn't super spammable because of the brimstone req.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Prowny
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Re: Let us use catapults to damage animals
I assumed coles was talking about domesticated animals, which would totally make sense imo.
loftar wrote:The tears in this thread are so delicious
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jordancoles
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Re: Let us use catapults to damage animals
All animalsProwny wrote:I assumed coles was talking about domesticated animals, which would totally make sense imo.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Prowny
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Re: Let us use catapults to damage animals
Well in that case... shouldn't catapults wreck the q of animal remains? I mean if arrows damage the q, it'd follow catapult rocks would lower it to q1 (or even destroy special boss loot?), preventing whatever "cheesing" not_a_cat was talking about.jordancoles wrote:All animalsProwny wrote:I assumed coles was talking about domesticated animals, which would totally make sense imo.
loftar wrote:The tears in this thread are so delicious
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jordancoles
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Re: Let us use catapults to damage animals
I think it would be fine if it was just capped by the surv of the person who fired the shotProwny wrote:Well in that case... shouldn't catapults wreck the q of animal remains? I mean if arrows damage the q, it'd follow catapult rocks would lower it to q1 (or even destroy special boss loot?), preventing whatever "cheesing" not_a_cat was talking about.jordancoles wrote:All animalsProwny wrote:I assumed coles was talking about domesticated animals, which would totally make sense imo.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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NeoBasilisk
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Re: Let us use catapults to damage animals
I don't think we should do anything to incentivize people to keep their animals in a mine on L8. If animals can be bombarded, then there should be some kind of bonus for keeping them on the surface such as faster breeding speed.