100 STR= carry 2 objects stacked
200 STR = 3 objects stacked
300STR 100DEX = 4 objects using 2 shoulders
300STR 300DEX = 6 objects, cart-mode
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: carrying more objects
Not supported by game engine.
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Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Vulgarr
- Posts: 32
- Joined: Thu May 23, 2019 4:45 pm
Re: carrying more objects
TBH..... That's easy to work around, for the "But the engine" complaints. Since we can already carry buckets and such- Or abstract carrying things as stowing them into objects as a generic graphic.
Just make a back slot item like a shoulder yoke.

or player wearable packracks or frame backpacks meant for objects like a cow packrack.
And just apply the existing mechanic for carrying weight/heavy things slowing you down appropriately- Like how you move at a glacial pace carrying a loaded rowboat with low strength. But move up to normal speed when you're swole enough- The mechanic is already there, and would be an easy way to make it balanced as a reward for being strong instead of a rushed item early on.
Just make a back slot item like a shoulder yoke.

or player wearable packracks or frame backpacks meant for objects like a cow packrack.
And just apply the existing mechanic for carrying weight/heavy things slowing you down appropriately- Like how you move at a glacial pace carrying a loaded rowboat with low strength. But move up to normal speed when you're swole enough- The mechanic is already there, and would be an easy way to make it balanced as a reward for being strong instead of a rushed item early on.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: carrying more objects
thats kind of a cool suggestion actually requires materials and some investment in the character.
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flashshark
- Posts: 48
- Joined: Sat Feb 10, 2018 1:32 pm
Re: carrying more objects
We can carry 25x B12's on our belt, I'd say being able to lift multiple objects would be reasonable (for developed characters) 
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: carrying more objects
I support this if liftable items are categorized into sizes that determine if more than one can be lifted. Which they may already be somewhat, based on how you can carry small items generally quicker than larger ones.
Some examples, you can only lift one bear, but 2 boars or 4 fox. You can carry 2 barrels, or 2 small chest and 1 large chest. Something along those lines is more palatable to me.
Some examples, you can only lift one bear, but 2 boars or 4 fox. You can carry 2 barrels, or 2 small chest and 1 large chest. Something along those lines is more palatable to me.
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: carrying more objects
Or, better, we shouldn't be able to carry 25x B12.flashshark wrote:We can carry 25x B12's on our belt, I'd say being able to lift multiple objects would be reasonable (for developed characters)