Building Color/Design Guide

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replikant8
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Re: Building Color/Design Guide

Post by replikant8 »

Agrik wrote:
So, while there are many amazing designs in the game, this is win by being more amazing.
replikant8 wrote:as if the sketchbooks make such a difference
I didn't say that the difference is drastic, just one step in a certain direction. So it seems you're beating a straw man.
This is why we can't have nice things.
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Agrik
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Re: Building Color/Design Guide

Post by Agrik »

Amanda44 wrote:I'm sorry, but it's just not an issue to me in the same way it appears to be for you
It's OK.
Amanda44 wrote:I don't feel I have won by having a design I personally find 'amazing' anymore than I think someone else has won by wearing a more 'amazing' store hat than mine.
I won't disagree, 'cause I find both these things the same competition in making better style. :)
replikant8 wrote:
Agrik wrote:So, while there are many amazing designs in the game, this is win by being more amazing.
replikant8 wrote:as if the sketchbooks make such a difference
I didn't say that the difference is drastic, just one step in a certain direction. So it seems you're beating a straw man.
This is why we can't have nice things.
I don't get what you meant by this... meme or what? If you wanted to contrast my phrases, there is no contradiction. "More" is a step, and one thing can be a tiny bit more amazing than other.
MooCow
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Re: Building Color/Design Guide

Post by MooCow »

If you want to compete in the competition of style, you have to pay.
You want to just have fun making your buildings into amazing works of art, totally free.

Do you specifically have a problem with the devs getting paid for doing their job, or is it because they are getting paid wrong?
Last edited by MooCow on Tue Aug 20, 2019 6:07 pm, edited 1 time in total.
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MagicManICT
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Re: Building Color/Design Guide

Post by MagicManICT »

MooCow wrote:If you want to compete in the competition of style, you have to pay.
This is such a wrong statement. Using the store sketchpads is a convenience. Anything that can be done in game can be done by simply sourcing the proper materials. The convenience is if you want a particularly hard to find or source wood or stone without going through the effort of growing it or digging it up yourself. Or maybe a person is a bit on the lazy side and doesn't want to plan out their building, or maybe it didn't come out right and it saves them from rebuilding. In the case of using something like rock crystals or one of the other very rare materials, it might be cheaper to use that convenience.

Players can and do trade sketchpads. A single page is relatively cheap if memory serves.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
MooCow
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Re: Building Color/Design Guide

Post by MooCow »

MagicManICT wrote:
MooCow wrote:If you want to compete in the competition of style, you have to pay.
This is such a wrong statement. Using the store sketchpads is a convenience. Anything that can be done in game can be done by simply sourcing the proper materials. The convenience is if you want a particularly hard to find or source wood or stone without going through the effort of growing it or digging it up yourself. Or maybe a person is a bit on the lazy side and doesn't want to plan out their building, or maybe it didn't come out right and it saves them from rebuilding. In the case of using something like rock crystals or one of the other very rare materials, it might be cheaper to use that convenience.

Players can and do trade sketchpads. A single page is relatively cheap if memory serves.
I was just being a little snarky. Agirk mentioned the "competition of style" and said is was bad for the devs to force people to pay if they want to compete.
I edited my post to make it more clear. There isn't a real limitation on making things look good without sketch pads, and building that way is more fun (for me).

You bring a really good point that you don't even have to pay because they are a traded good.
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MagicManICT
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Re: Building Color/Design Guide

Post by MagicManICT »

Yeah, I realize it was on the snarky side, but being the "how to" section of the forums, I just didn't feel I should let that stand as the final word. :)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Amanda44
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Re: Building Color/Design Guide

Post by Amanda44 »

Anyhow ...

Image
Image
Stone - Korund
Boards - Silver Fir
Blocks - Chaste
Thatching - Tar Sticks

No sketchbooks were harmed in the making of this ... :P
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Woriux
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Re: Building Color/Design Guide

Post by Woriux »

Maybe somebody knows what types of trees should I use to replicate the color scheme? I didn't build this boat so I don't know what was used.

Image
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Amanda44
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Re: Building Color/Design Guide

Post by Amanda44 »

^^ The green is the Heath Tree idk what the other one is. :)

You can use this to try and find a match though.

https://carrygun.gitlab.io/hmdt/
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Amanda44
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Re: Building Color/Design Guide

Post by Amanda44 »

Finally finished ... :D

Image
Image
Image
Blocks - Silver Fir
Boards - Chaste
Primary stone - Marble
Secondary stone - Sodalite
Metal - Wrought iron.

Now to finish paving, clear the rubbish and get some decor on the scene! :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254

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