Simple idea.
Put lock on cellar door.
Can be handy in certain arrangements of plots/villages where people should have access to a building but maybe just not the cellar.
Example being curio house and the extra storrage from which cupboards are refilled is in cellar or something along those lines.
And of course should also be able to pick this lock.
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Fostik
- Posts: 2525
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- Location: EU
Re: Cellar lock
Cool idea for both roleplaying and functionality
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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xzo
- Posts: 199
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Re: Cellar lock
yea, you could ask noobs to kill the rats for goldFostik wrote:Cool idea for both roleplaying and functionality
but srsly, like the idea
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Lyrroth
- Posts: 428
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Re: Cellar lock
and pros to kill noobs for goldxzo wrote:yea, you could ask noobs to kill the rats for goldFostik wrote:Cool idea for both roleplaying and functionality
but srsly, like the idea
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xzo
- Posts: 199
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Re: Cellar lock
or to lock them in the cellarLyrroth wrote:
and pros to kill noobs for gold
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Cellar lock
How are you going to accomplish this other than sticking them in there with their hearth fire so they can't port out? You can already do this by blocking the cellar entrance.xzo wrote:or to lock them in the cellarLyrroth wrote:
and pros to kill noobs for gold
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.