thats badass idea, love itwonder-ass wrote:add footprints on snow that stay for x amount of minutes/hours depending on weather so we can track player or animal footsteps
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: Fall Time Frolicking
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Boltknuckle
- Posts: 6
- Joined: Sat Apr 20, 2019 4:41 am
Re: Game Development: Fall Time Frolicking
IMO Bee skeps should really go dormant during the winter. Not just for realism but also because since there aren't any crops, my bee skeps are just producing garbage quality which I'll likely throw out. Ontop of that, if I don't throw it out I'm gonna end up having to gut the skeps of their honey/wax buildup before spring anyway since once crops can actually grow again, all my skep's products will be tainted by all the icky no-crop-honey/wax if I don't.
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Lalaxx
- Posts: 440
- Joined: Sun May 12, 2013 12:15 pm
- Location: Norsca
Re: Game Development: Fall Time Frolicking
um. everyone gonna draw dicks obviouslyxzo wrote:thats badass idea, love itwonder-ass wrote:add footprints on snow that stay for x amount of minutes/hours depending on weather so we can track player or animal footsteps
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Fall Time Frolicking
Lalaxx wrote:um. everyone gonna draw dicks obviouslyxzo wrote:thats badass idea, love itwonder-ass wrote:add footprints on snow that stay for x amount of minutes/hours depending on weather so we can track player or animal footsteps
xzo wrote:thats badass idea, love it

