I've thought about newbies and how they will join to the game, and my idea was to create a mechanic when you will be able to get skills not for lp, but for completing quests.
For example - raise masonry or get some clay for potter, receive some seeds for farming, enter house for yeomanry, etc.
The main target of them is introduce some mechanics of certain skill, and show player what is this skill for.
Moreover it shall save newbies from wasting all LP to get skills, that will unlock main part of game mechanics.
How will it work?
Same as credos. You just pursue some skill, for small price of lp\exp, or minimal required attributes value. Then you receive some amount of quests, which depends on hardness of this skill.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Achieving skills by quests
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Achieving skills by quests
be great for deep arti and druidic rights i think
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Achieving skills by quests
I think it'd be neat tbh; the quests after each skill could be used to guide people towards what early things they should be doing (tar kilns, a house, palisades, etc)
I think those two should just be credos
Oldimaru wrote:be great for deep arti and druidic rights i think
I think those two should just be credos
Queen of a cold, dead land. Caretaker of the sprucecaps.