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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: fast paced world
sounds fun on paper but will not work. You win first major battle and everybody gives up until it reset and cycle restart. Because You know it will and that it will happen fast and since You already lost once, there's no point to "nolife" further in the same instance.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: fast paced world
For some reason you guys cant grasp the fact that there is no “nolifing” there are no stat boundries if you lose you go build a new base set up metal, gear everyone up and fight again the only thing that takes time is making steel to make gear.Aceb wrote:sounds fun on paper but will not work. You win first major battle and everybody gives up until it reset and cycle restart. Because You know it will and that it will happen fast and since You already lost once, there's no point to "nolife" further in the same instance.
see homo sexuality trending,. do not do that.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: fast paced world
A suggestion aiming to solve the core problems caused by eternal growth... by removing the numbers completely.
Interesting.
Interesting.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: fast paced world
Wouldn't be a wise strategy in that case to wipe potential competitors before they get steel ? Looks like a kind of whack-a-newb game.wonder-ass wrote: For some reason you guys cant grasp the fact that there is no “nolifing” there are no stat boundries if you lose you go build a new base set up metal, gear everyone up and fight again the only thing that takes time is making steel to make gear.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: fast paced world
On top of that as I said, if You take nolifing out, it doesn't change the fact that fast paced will end up with the first to win, win and the rest doesn't care until it reset.pppp wrote:Wouldn't be a wise strategy in that case to wipe potential competitors before they get steel ? Looks like a kind of whack-a-newb game.wonder-ass wrote: For some reason you guys cant grasp the fact that there is no “nolifing” there are no stat boundries if you lose you go build a new base set up metal, gear everyone up and fight again the only thing that takes time is making steel to make gear.
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: fast paced world
This sounds like a revamp of valhalla with a lot of additional content and changes that would only serve to keep the devs incredibly busy and away from the main world.
I can picture 1 small group of people getting very good at this and being able to end a world within a few days and rendering the entire idea a wash, either because it needs such constant attention and balance or because it becomes a minigame like a MOBA match with 100 times less content and variation. People will get bored of it just the same.
However, some of the many, many new additions you propose sound kinds cool, but I am sure they would be 100 times better served as fun ideas to add to the current world.
I think most of the tiny minority of people who legitimately preach "dead game" and angrily quit when pvp interactions die down already have other games to fall back on to keep them entertained, no need for jorb and loftar to spend time and resources developing basically a whole new game just for them.
I can picture 1 small group of people getting very good at this and being able to end a world within a few days and rendering the entire idea a wash, either because it needs such constant attention and balance or because it becomes a minigame like a MOBA match with 100 times less content and variation. People will get bored of it just the same.
However, some of the many, many new additions you propose sound kinds cool, but I am sure they would be 100 times better served as fun ideas to add to the current world.
I think most of the tiny minority of people who legitimately preach "dead game" and angrily quit when pvp interactions die down already have other games to fall back on to keep them entertained, no need for jorb and loftar to spend time and resources developing basically a whole new game just for them.
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SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: fast paced world
Too much effort for what sounds cooler than it actually would be.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: fast paced world
A game with infinite growth can simply not be balanced especially when they keep cluttering the game with more shit they need to balance. This is literally just a dumbed down version of the game which moves at like 10x the pace. Also when has the numbers ever bin more than bragging rights i dont remember them once Being relevant other than hey i have more str Than you haha. the only argument ive heard for removing it is “the game would die because there is nothing else to do” is pretty laughable tbh.Granger wrote:A suggestion aiming to solve the core problems caused by eternal growth... by removing the numbers completely.
Interesting.
Ps a lot of none pvpers with little to no pvp and siege knowledge giving their 2 cents on a pvp driven idea Nice.
see homo sexuality trending,. do not do that.
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: fast paced world
Imagine trying to gatekeep a massive page of ideas ranging from quality to pvp overhaul, potentially taking months of its own development and pulling attention away from the main game behind your perceived idea of who is invested in pvp.wonder-ass wrote: Ps a lot of none pvpers with little to no pvp and siege knowledge giving their 2 cents on a pvp driven idea Nice.
Why did you post it for everybody to see if you only wanted your couple of best pvp buddies to comment on it?
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: fast paced world
It’s a wonder a bunch of people who dislike the pvp system don’t pvp because it exists and have opinions on why it sucks.
Not being a “pvper” doesn’t mean anything unless said people vow to never pvp at all.
Not being a “pvper” doesn’t mean anything unless said people vow to never pvp at all.
Queen of a cold, dead land. Caretaker of the sprucecaps.


