- We remove satiations.
- Drinks are changed to buff particular food categories, rather than heal satiations.
- The formula for calculating HP is presently 100*√(CON/10). Combat damage, demolition damage, Agility comparisons, and HP calculations all use a square root. We rework the scaling of combat damage, demolition damage, Agility comparisons, and HP, to use a 4th root, rather than a square root, i.e. your HP would be 100*∜(CON/10). By way of example, 5k con would give ~472 HP under the suggested paradigm, rather than ~2236 HP as presently. We heal everyone on first login under the new system.
- We do something similar for additional HP from dungeons.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Food & Level Scaling Rework
Whaddayathinkabout...
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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abt79
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- Location: looking for black coal, completely in vein
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Makzul78
- Posts: 115
- Joined: Sat Jun 20, 2015 2:56 pm
Re: Food & Level Scaling Rework
Thank you 
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
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kaysaari
- Posts: 171
- Joined: Thu Mar 17, 2016 10:20 pm
Re: Food & Level Scaling Rework
Absolutely do it. Simpler is better.
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L
- Posts: 1
- Joined: Mon Feb 08, 2010 8:51 pm
Re: Food & Level Scaling Rework
I like the food rework. Removes the tedious satiations while keeping drinks relevant and interesting.
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Food & Level Scaling Rework
Dont see any reason to do this.jorb wrote: The formula for calculating HP is presently 100*√(CON/10). Combat damage, demolition damage, and HP calculations all use a square root. We rework the scaling of combat damage, demolition damage, and HP, to use a 4th root, rather than a square root, i.e. your HP would be 100*∜(CON/10). By way of example, 5k con would give ~472 HP under the suggested paradigm, rather than ~2236 HP as presently. We heal everyone on first login under the new system.
As always it will be ok for 2% of playerbase, and will make game unplayable for all others, there will be no point of raising const at all.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Food & Level Scaling Rework
I think it sounds okay. PvE, in 1v1 scenarios at least always has become totally arbitrary because eventually you outstat something to such a degree that even a bear or troll may as well be ant. This seems like it could help with that a bit, and reducing the headache of eating would be great too.
I still feel like there should be some reduction in feps from eating identical food within a period of time, but maybe not entire food groups. Could be a hidden thing.
I still feel like there should be some reduction in feps from eating identical food within a period of time, but maybe not entire food groups. Could be a hidden thing.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Food & Level Scaling Rework
Obviously the damage from animals, weapons etc would also be scaled down?jorb wrote:By way of example, 5k con would give ~472 HP under the suggested paradigm, rather than ~2236 HP as presently. We heal everyone on first login under the new system.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
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Re: Food & Level Scaling Rework
Yes.Ozzy123 wrote:Obviously the damage from animals, weapons etc would also be scaled down?jorb wrote:By way of example, 5k con would give ~472 HP under the suggested paradigm, rather than ~2236 HP as presently. We heal everyone on first login under the new system.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
Re: Food & Level Scaling Rework
People probably will eat me alive for that but current satiation system is the only thing that allows you energy feeding your miner with similar garbage food without being punished too much.
Bronies for life /)