Why did you quit haven in w11? [Strawpoll]

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DDDsDD999
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Re: Why did you quit haven in w11? [Strawpoll]

Post by DDDsDD999 »

We should have game development done democratically. Every week we hold a vote, and the person with the most votes is either added to or removed from the dev team.
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boreial
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Re: Why did you quit haven in w11? [Strawpoll]

Post by boreial »

My reason to play is continuous improvement, (not so much in Stats, really how strong is the strongest man on earth in comparison?) But in improving my infrastructure, I want better butter for my pancakes, I need to make a better churn, grow better crops raise better cows etc etc etc.. So far, Seasons has slowed or stopped much of that progression. Do I need to see hourly progression? No, but a bit a day, every day would be nice.

Keeps on truckin' and hopin' that things will work out,
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borka
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Re: Why did you quit haven in w11? [Strawpoll]

Post by borka »

devs wrote:We have game development done democratically. Every week we hold a vote, and the person with the most votes gets removed from the game.
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https://www.havenandhearth.com/portal/track/
Last edited by borka on Wed Sep 18, 2019 5:10 pm, edited 1 time in total.
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sMartins
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Re: Why did you quit haven in w11? [Strawpoll]

Post by sMartins »

DDDsDD999 wrote:We should have game development done democratically. Every week we hold a vote, and the person with the most votes is either added to or removed from the dev team.
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wonder-ass
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Re: Why did you quit haven in w11? [Strawpoll]

Post by wonder-ass »

boreial wrote:My reason to play is continuous improvement, (not so much in Stats, really how strong is the strongest man on earth in comparison?) But in improving my infrastructure, I want better butter for my pancakes, I need to make a better churn, grow better crops raise better cows etc etc etc.. So far, Seasons has slowed or stopped much of that progression. Do I need to see hourly progression? No, but a bit a day, every day would be nice.

Keeps on truckin' and hopin' that things will work out,
you enjoy grinding quality that grows endless?
(edit. i guess in a casual mindset grinding quality could be fun. )
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Oddity
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Re: Why did you quit haven in w11? [Strawpoll]

Post by Oddity »

MagicManICT wrote:
discospaceman wrote:More content is the answer, and this is something the devs really aren't focusing on
Aren't they? What is this "content" you think they're not creating? Theme park rides? Or means of emergent player interactions? Do you really know what it takes to create content--the background tools and required mechanics? How quickly do you expect a team of two to get such things done when other "successful MMOs" have teams of dozens, if not hundreds, working on them?

A combat system is content, which is one of their current focuses, because it allows players to interact with the environment (hunting) and each other (other than via chat and drawing dick pics in the dirt). A client with a good user interface is content (because without that, you won't be playing the game). Seasons, that were just implemented, is content, though not one you can hop on and take a joy ride like a dungeon.
Let's face it, they have no plans in the works to create systems to enable emergent player interactions. Not just because it's too much work for 2 people, but it's probably not even really on their minds.

As you say, "a combat system is content, which is one of their current focuses" — They're working on re-inventing the combat system for the 10th or so time in about as many total Worlds we've had. What do you think this one will change? Each system they've tried is always basically the same, except for some new confusion to figure out and then you're basically back to how it's always been.

I'd love to hear everyone's ideas about creating emergent gameplay / player interactions though, but I'm not sure I want to bother making a thread for it yet :)
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MagicManICT
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Re: Why did you quit haven in w11? [Strawpoll]

Post by MagicManICT »

Oddity wrote:As you say, "a combat system is content, which is one of their current focuses" — They're working on re-inventing the combat system for the 10th or so time in about as many total Worlds we've had. What do you think this one will change? Each system they've tried is always basically the same, except for some new confusion to figure out and then you're basically back to how it's always been.
I'm not doing a whole historical analysis of the problem, but I think a quick summary is thus: One person suggests improvements, and in a way, it would be improvements. However, to implement, one aspect of the game has to be fundamentally changed, and there is a great uproar by the gallery. Every time it has been this way. In my opinion, the bullet is just going to have to be bitten, the short plank must be walked off of, etc. It's liable to upset half the users and they'll walk away, but it'll be for the better (or one can hope).

And to note, there's only been three combat systems from jorb and loftar (not counting Salem): Legacy, W8-W9, W9-now. (believe it was mid part of world 9 when the last changes were made. There have been two or three attempts at smart siege systems, all in the last couple of years. W7 and earlier, it was all bug raiding and maybe you'd see someone camp a ram 24 hours. And then, it wasn't a siege, it was just mass destruction for the sake of destruction.
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Potjeh
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Re: Why did you quit haven in w11? [Strawpoll]

Post by Potjeh »

All combat systems have felt the same because all of them were almost entirely decided by character stats. And as long as infinite power creep is a thing, any new combat system is going to be pointless waste of devhours.
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truckkun
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Re: Why did you quit haven in w11? [Strawpoll]

Post by truckkun »

Hate the whole feeding animals experience, winter got them starving, by Spring I was like screw it idgaf anymore.
Maybe next world I'll try joining a village with someone who don't mind feeding animals (perhaps with a good script) instead of just hermitting.
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Re: Why did you quit haven in w11? [Strawpoll]

Post by jordancoles »

truckkun wrote:Hate the whole feeding animals experience, winter got them starving, by Spring I was like screw it idgaf anymore.
Maybe next world I'll try joining a village with someone who don't mind feeding animals (perhaps with a good script) instead of just hermitting.
Custom clients with decent farming scripts went down before winter hit and now that it's over I'm in the same boat

They can starve I don't care
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