Mine village need help.

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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Mine village need help.

Post by DatOneGuy »

If you provide access to your mine (we don't want the mine, just either access, or some metal if it's iron, because we need that)

I can send a few guys down and we can get you out. You might be far as fuck though, I'm clueless for the most part with the map, people tell me they're one place and end up the total opposite.
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Lightning2
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Location: Sodom

Re: Mine village need help.

Post by Lightning2 »

DatOneGuy wrote:If you provide access to your mine (we don't want the mine, just either access, or some metal if it's iron, because we need that)

I can send a few guys down and we can get you out. You might be far as fuck though, I'm clueless for the most part with the map, people tell me they're one place and end up the total opposite.
Are you sure you have 300 strenght?
Etolo
Posts: 5
Joined: Sat Apr 24, 2010 11:24 pm

Re: Mine village need help.

Post by Etolo »

So:

Path from Oathsworn's City(made in Paint):

Image

Map from our village(out of date but still...):

Image

Dat we haven't mine already, we're preparing to search it.
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Lothaudus
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Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Mine village need help.

Post by Lothaudus »

Potjeh wrote:I thought that pretty much everyone already knew that. 'Sides, if boat exiting is any indication, this won't be fixed until a dozen or so people get village jumped.
Well, to be fair, boat exiting was pure pain where-as this is self-inflicted. Just don't build a crossroads right next to a wall and it's not a problem.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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juhubert
Posts: 398
Joined: Sat Aug 08, 2009 7:01 pm
Location: World Central

Re: Mine village need help.

Post by juhubert »

quite helpful would be to name the supergrid you live in. and since people agreed finally on a new covention, name it in X/Y-coordinates. so the central supergrid is now 0/0. name yours and it will be more likely to get some help.
Wanderer through worlds and ages
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Mine village need help.

Post by DeadlyPencil »

found him on a map i have. i might go over there and see if i can knock down a section however i only barely have enough str to do it solo, so i hope there is a heavily decayed section somewhere
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Mine village need help.

Post by DeadlyPencil »

okay i punched a hole through it. you should claim it so they dont re-seal it.
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Sarge
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Joined: Fri Oct 09, 2009 3:41 am

Re: Mine village need help.

Post by Sarge »

Lothaudus wrote:
Potjeh wrote:I thought that pretty much everyone already knew that. 'Sides, if boat exiting is any indication, this won't be fixed until a dozen or so people get village jumped.
Well, to be fair, boat exiting was pure pain where-as this is self-inflicted. Just don't build a crossroads right next to a wall and it's not a problem.
This is not the point. It is rather: You have a village wall that is not claimed to at least 1 tile extended outside your village wall for just one tile. I build my crossroad on that tile against the outside of your wall and I keep tele'ing there until it places me inside your wall. This is the exploit.
factnfiction101 wrote:^I agree with this guy.
Etolo
Posts: 5
Joined: Sat Apr 24, 2010 11:24 pm

Re: Mine village need help.

Post by Etolo »

Thank's DeadlyPencil, I was ingame 5 minutes ago and saw it. If u want some seeds for this, just tell me.

Btw. how tracking works and how to point's claim territory(i don't mean whole from like stake claim).
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Mine village need help.

Post by DeadlyPencil »

No I dont really need anything. I am part of bottleneck which is located on the grid your claim is on, we have an interest in keeping the area safe.

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