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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Diminished returns for PVP stats
or just make a really large pclaim and aggro anyone that moves on it 
see homo sexuality trending,. do not do that.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Diminished returns for PVP stats
Well, yeah. But when's the last time you've seen a giant snowball fight this world? It's been months since I heard of any serious conflicts.Vigilance wrote: you're kidding right? you don't need rage if you're in a giant snowball pvp format. if you just posture aggressively you'll get aggro'd by at least one idiot. stack coins on said idiot and watch more idiots aggro you.
ta-da
Not a bad idea in theory, but it seems difficult in a dead world.wonder-ass wrote:or just make a really large pclaim and aggro anyone that moves on it
Hm, I didn't know that. Things still seem unbalanced, but I can't really comment on how severe the drop should be since I have little fighting experience.Astarisk wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=66395
There already is a diminishing return built into hafen on pretty much all things. Quality is the sqrt(q/10) to determine the bonuses items applies. Currently combat is like the 4rth root currently. At the end of it all this type of diminishing return already exists, all that's left is just to talk about the severity of the drop off now.
❤Haven's most kawaii retarded ethot karen❤


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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Diminished returns for PVP stats
Won't shit talk vigilance because of his bunny avatar but the last fight when HH was considered a fight was when we aggro everyone in sight. The shark hat was better btw.
After that talk on forums about this retarded mechanics and just some people laughed.
Next fight we just aggro those who we know have rage and the rest of the clowns just run around doing nothing and they lost terribly. Fight after that Ozzy got rinsed in a minute or two and that was the end of haven PvP of world 11.
After that talk on forums about this retarded mechanics and just some people laughed.
Next fight we just aggro those who we know have rage and the rest of the clowns just run around doing nothing and they lost terribly. Fight after that Ozzy got rinsed in a minute or two and that was the end of haven PvP of world 11.
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Diminished returns for PVP stats
probably when the game was alive before the pvp got too horribly one sided honestly, the last fight i was aware of went so awfully one-sided because as headchef mentions they deliberately only aggro'd memo'd rage playersAnts wrote:Well, yeah. But when's the last time you've seen a giant snowball fight this world? It's been months since I heard of any serious conflicts.Vigilance wrote: you're kidding right? you don't need rage if you're in a giant snowball pvp format. if you just posture aggressively you'll get aggro'd by at least one idiot. stack coins on said idiot and watch more idiots aggro you.
ta-da
you a g, homieHeadchef wrote:Won't shit talk vigilance because of his bunny avatar
i think honestly better comms killed off the no-rage strat more than anything else could've.

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