There should be locks that require 2 different keys at the same time, used by different persons to open.
Then ownership of gates could be split between 2 persons so they both must agree to open the gate.
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shubla
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Dual keys

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Fierce_Deity
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Re: Dual keys
Can kind of do this by having two gates airlock style if each person only has access to one. But whats the point? Your wacky ideas usually have some thin thread of sensibility behind them. What is the reasoning for this dual keyed gate?
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shubla
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Re: Dual keys
But it's absolutely not the same.Fierce_Deity wrote:Can kind of do this by having two gates airlock style if each person only has access to one.
Having 2 keys to 1 gate would require both persons to be online at the same time.
Dual gates would have all kinds of problems. What if one closes the first gate so the inner gate gets left open and another one cannot go close it? etc.
I think that this is important issue and has many uses.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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Granger
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Zentetsuken
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Re: Dual keys
I cant think of 1 single thing this would accomplish that having 2 gates with 2 keys could not.
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borka
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Re: Dual keys
Totally great idea - best to have MFA attached to keys too - Telephonnumber and different email adress from accout both needed ...
![Trollface ¦]](./images/smilies/troll.gif)
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MagicManICT
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Re: Dual keys
The following may be considered NSFW. Read at your own risk. (Note: probably shouldn't look if you're under 21, either.)shubla wrote:Having 2 keys to 1 gate would require both persons to be online at the same time.
Introducing the hottest new hacker porn this decade: 2 clients, 1 PC, where you can see one girl getting all freaky doing nerdy things with many clients on one computer.
How would this actually be any different than using a key alt account running from a separate client, which many of us do, anyway?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

