I just realized that if I have a visitor's gate, there's no need to lock it at all - people who have permissions for the claim can open and close it at will from both sides, and those who don't will have to commit a crime just to open it, and then (I think) can't get in.
The only reason to key it is therefore to prevent anyone *else* from keying it.. which would be a crime, but would really mess us up since then they can effectively close the gate forever on us.
Allow the option to make a gate unkeyable at all.
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Headchef
- Posts: 1099
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Re: Allow making gates unkeyable
yes also allow everything else that takes away own responsibility and prevent grief from others it's only logical!!!!!2!
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Tamalak
- Posts: 879
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Re: Allow making gates unkeyable
This change wouldn't even hurt you, griefer, whatchu gonna do after you murder someone and get a slave key? You can't do anything with it.
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Headchef
- Posts: 1099
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Re: Allow making gates unkeyable
My remark is not about this thing in particular just my opinion is that the Devs don't need to guard you from everything that could possibly go wrong
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Archiplex
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Re: Allow making gates unkeyable
What is the point of a visitor gate that anyone can open or close?
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SnuggleSnail
- Posts: 3616
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Re: Allow making gates unkeyable
To apply the visitor debuff.
I still think you should really keep the closed and locked though, just to make potential visitor bypasses hard to use on you.
# I should be able to slaughter/steal animals more easily like what the fricken heck I can do it anyway it's just a lot more effort for no reason
I still think you should really keep the closed and locked though, just to make potential visitor bypasses hard to use on you.
# Let me rekey gates if I steal the master keyHeadchef wrote:My remark is not about this thing in particular just my opinion is that the Devs don't need to guard you from everything that could possibly go wrong
# I should be able to slaughter/steal animals more easily like what the fricken heck I can do it anyway it's just a lot more effort for no reason
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Fierce_Deity
- Posts: 783
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Re: Allow making gates unkeyable
I think a better solution would be asking for a new non-masterkey that can open the gate in both directions, but not change the locks. You can walk around with that key, and even if you lose it in some way it wont matter all that much compared to someone getting their hands on your masterkey.
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Vigilance
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Re: Allow making gates unkeyable
i like this idea because it means i wont need stick fences to keep the forest from walking in to my vilgee when i leave my v-gates open

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