wonder-ass wrote:attacks should be more fluent no forced animations in place.
What does "fluent" mean? If you mean the attack should trigger immediately upon pressing the key, then every auto-aimed attack would automatically hit. There's no point to aim-based attacks at that point.
wonder-ass wrote:less spam moves. attacks should be well thought out and not spammed like we have rn in the test server.
This is indeed one of the issues that we felt with the system as well, but we're less sure what a "well thought out" attack would actually do differently.
Fostik wrote:Feeling a quite hard lag between my real action and resulting action in game. Looks like this feature code works really slow.
Or you just have a relatively high ping to the server, which is indeed one of the things we fear is a problem.
CaveHermit wrote:XD That shooting should be deleted and maybe combat will be good :P
What does that mean? Are you referring to the animation, or what? Is combat good if we remove the animation?