An item to heal SHP

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Archiplex
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An item to heal SHP

Post by Archiplex »

There should be a medical item you can apply to yourself that brings you a sudden jolt of 'energy', regaining SHP (perhaps at the cost of HHP?). Application should take time so that it can't be used in combat (maybe like a 1 minute timer).

I'd spread this suggestion into something larger, like an alchemy system that can actually make sure of the various herbs, fruits and bodily pieces we have already- but i'm sure there's a plan for that already eventually.
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vatas
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Re: An item to heal SHP

Post by vatas »

I'd give it short animation for Hearthling to actually drink it. Maybe the "potion wound" should be bigger for every previous "potion wound" that you have to prevent spamming them.
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Agrik
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Re: An item to heal SHP

Post by Agrik »

As SHP damage is not a physical wound, I think an item to heal SHP could be a kind of painkiller. IDK what painkillers were available at the age the game represents, bit I'm almost sure there were some.
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MagicManICT
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Re: An item to heal SHP

Post by MagicManICT »

Agrik wrote:IDK what painkillers were available at the age the game represents
Opium, willow bark, I think some forms of nightshade (when greatly diluted). Been a while since I read on this, but there have been means for easing pain dating clear back into the earliest parts of written language (so it probably went back farther). Some have proven to be legitimate (opiates, willow bark contains the active ingredient in aspirin), others not so much or actually dangerous, by modern medicine.
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