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borka
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[Solved]Trees start playing autumn in summer
honestly i want reliable times with seasons ... i do have a RL work life ... thus i have to plan my game life very strict ... if seasoning gets torpedoed by RNG it's not fun at all
Last edited by borka on Mon Nov 25, 2019 12:16 pm, edited 1 time in total.
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Archiplex
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Re: Trees start playing autumn in summer
I'm very confused by what this is saying
Are you talking about the fact that seasons 'fade in' rather than happen all at once? i.e how autumn things begin happening a few days before fall officially starts and whatnot?
And if so, what does it affect from fall/summer that's abug?
Are you talking about the fact that seasons 'fade in' rather than happen all at once? i.e how autumn things begin happening a few days before fall officially starts and whatnot?
And if so, what does it affect from fall/summer that's abug?
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Lyrroth
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Re: Trees start playing autumn in summer
his issue is that he could almost perfecly count timing and stuff so haven doesnt interfere with his live but now due to 0.33% difference build up as well as server restart and unspecified seasons kicks in its very much harder for him to time and plan enough to be comfortable with game instead of missing timings due to sleep or work scheduleArchiplex wrote:I'm very confused by what this is saying
Are you talking about the fact that seasons 'fade in' rather than happen all at once? i.e how autumn things begin happening a few days before fall officially starts and whatnot?
And if so, what does it affect from fall/summer that's abug?
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Jalpha
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borka
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Re: Trees start playing autumn in summer
That much about not a bug ...Fall, Winter and Spring, are ten RL days each, or 30 days total. Summer is 30 RL days total. A full Haven year is two RL months.
anyways player count drop isn't a bug either ...
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Archiplex
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Re: Trees start playing autumn in summer
I believe that while it might seem like they arent 10 days, thats because of the fact that seasons begin to 'fade' into their changes slowly over the course of a few days, rather than a sudden snap change every 10 days.
Or basically, none of this is a bug and the fact they dont happen at exact moments is on purpose.
Or basically, none of this is a bug and the fact they dont happen at exact moments is on purpose.
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pawnchito
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Re: Trees start playing autumn in summer
I don't really think we can take last "year" as a real baseline. There were patches in the middle of winter that change spawning and feed rates and junk so there is noise the data. There are already a ton of notable changes from last season and it seems a bit smoother so far but i bet we will start to see a better swing of things soon.
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Archiplex
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Re: Trees start playing autumn in summer
Err, I wasn't meaning to say that seasons have a variable duration, I was just saying it might be hard to tell 'when' the actual change is supposed to happen if seasons gradually change into one another, rather than all at once.mvgulik wrote:Considering season switching is a gradual change over time (at least from a graphical point of view). Determining the effective season(s) time-span with a relative high precision can only be done on a none time-variable measuring point.Archiplex wrote:I believe that while it might seem like they arent 10 days, thats because of the fact that seasons begin to 'fade' into their changes slowly over the course of a few days, rather than a sudden snap change every 10 days.
Or basically, none of this is a bug and the fact they dont happen at exact moments is on purpose.
Ergo - it begs the question: What observed game behaviors makes it a fact to you that seasons would have a variable base-duration ?
Also, even non-graphical mechanics gradually change, as when I was waiting for summer to start for tree seeds, about 4 days before the expected 'summer' time (and at a time when the spring forageable flower was still spawning frequently), some trees were already beginning to have seeds, and over the days more and more did- until the approximate 'day' of summer came, and all trees had seeds. This is, of course, what OP is complaining about (although it's not a bug).
Last edited by Archiplex on Sat Oct 26, 2019 3:19 pm, edited 1 time in total.
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