To me, the most annoying flaw of H&H lies in its lack of pathfinding. You have to click a million times to get to your neighbor's place - or even more if he happens to live in a forest.
I know that it's a technical issue and the server couldn't sustain processing 300+ clients' pathfinder systems for long. But why not take matters into our own hands?
I overheard people talking of various AI-grade automation processes that can be realized using macros, involving the ability to check the screen for information (Am I hungry? Where should I click?-type of info feeding). Atleast that's how I think it works, I'm not really enlightened on this subject.
Couldn't this be used to replace/improve the Waypoint system, and thus ease the load on the server AND make it fun to spend quality time away from home? Say, tell a macro to follow a stone road or a direction, activate it, and it will run for you, evading trees, stones and possibly aggro wildlife?
Share your thoughts.
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Thurrok
- Posts: 569
- Joined: Thu Feb 04, 2010 5:01 pm
Walking Macro?
Menschen sind Scheiße. Überall.
HAIL CATFACE!
HAIL CATFACE!
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Walking Macro?
It could be done, and would only be moderately challenging.
It's mostly just a matter of finding someone with the motivation and the time (not me).
It's mostly just a matter of finding someone with the motivation and the time (not me).