Displaying the quality of built objects

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Chakravanti
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Re: New skill 'Appraise'

Post by Chakravanti »

Delamore wrote: What is wrong with the simple roll over mechanics
Imho, it would be extremely annoyiing to me personally to see rollovers poping up all over on objects I don't care about. It doesn't have to take as long as chopping a stump but there is a very important game mechanics that would make this versus rollover very important.

It would leave tresspassing scents on claims and make tech recon slightly more difficult. You couldn't just walk up to someones village and scout everything on their claim. Sure, you could code it differently so that rollovers only appear above stuff you otherwise have permissions for but I really like think scouting and recon should be more difficult and if you use rollovers how would you determine what you can and can't criminally scout on?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Lightning2
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Re: New skill 'Appraise'

Post by Lightning2 »

Ooooops, I didn't read, but I would like to see what quality my build items are, I'm kinda tired of trying to figure out what barrel is higher quality than the other one standing over there...
Last edited by Lightning2 on Tue Dec 08, 2009 7:14 pm, edited 1 time in total.
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sabinati
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Re: New skill 'Appraise'

Post by sabinati »

Lightning2 wrote:I approve of this skill, finally some q200 leather boots that don't insta die D:
support :lol: what does it matter one little skill extra to boost?
what does that have to do with the topic? this is about a mechanic for determining quality of built items (like kilns, ovens, smelters, herb tables, etc) not anything about the quality of inventory items.
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Onionfighter
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Re: Displaying the quality of built objects

Post by Onionfighter »

I still want this.
Cheerleader
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Chakravanti
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Re: Displaying the quality of built objects

Post by Chakravanti »

me too
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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burgingham
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Re: Displaying the quality of built objects

Post by burgingham »

Yep, me too. Also: Hi chak ^^
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keyn_thror
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Re: Displaying the quality of built objects

Post by keyn_thror »

/signed
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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exewu
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Re: Displaying the quality of built objects

Post by exewu »

This needs to happen. I'm tired of forgetting which barrel is my HQ one
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Sarge
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Re: Displaying the quality of built objects

Post by Sarge »

definitely, desperately - mouse hover (display activate, deactivate to avoid clutter?) would be cool.
factnfiction101 wrote:^I agree with this guy.
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sabinati
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Re: Displaying the quality of built objects

Post by sabinati »

burgingham wrote:Yep, me too. Also: Hi chak ^^

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