as characters develop it would acquire a passive buff that affected uniquely it's products and activities
this buff is randomly modified by the character's history: activities, terrain, food, curios, all could affect the buff randomly
this could add that uniqueness to characters and it's products, if that is a desirable thing
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Ants
- Posts: 1842
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Re: character's unique "history buff"
I really like this idea. I'm afraid it might encourage botting since bots can repeat the same activity 24/7, though.
Make a farm bot, feed it only curios that give farming buffs, now you have even more of an advantage over real farmers..
Make a farm bot, feed it only curios that give farming buffs, now you have even more of an advantage over real farmers..
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iamahh
- Posts: 1806
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Re: character's unique "history buff"
indeed, I was thinking keep everything randomized
if the buff works roughly like a hash function, you could take inputs at random intervals, from random sources(terrain, season, food, curio...), so it really seems like "fate"
if the buff works roughly like a hash function, you could take inputs at random intervals, from random sources(terrain, season, food, curio...), so it really seems like "fate"
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Vigilance
- Posts: 3561
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Re: character's unique "history buff"
just leads to occasionally someone being very happy with the way their character turned out, and others being very UNHAPPY or indifferent
wurm online had an affinity system (extra skillgain to the affinity'd skill) that pretty much meant "If you got this on your character in the right skill and not a useless one, it was suddenly worth a lot more to prospective hardcores" so tbh I totally spammed alts to see if i'd get a decent one out of any of them
no implementation of this idea could be fun unless its purely flavor in which case, pass, because they should have better things to dev than that.
wurm online had an affinity system (extra skillgain to the affinity'd skill) that pretty much meant "If you got this on your character in the right skill and not a useless one, it was suddenly worth a lot more to prospective hardcores" so tbh I totally spammed alts to see if i'd get a decent one out of any of them
no implementation of this idea could be fun unless its purely flavor in which case, pass, because they should have better things to dev than that.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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shubla
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Re: character's unique "history buff"
Simple solution is to only give these buffs to people with subscriptions, and they would be account specific. This way spamming of alts could be avoided.

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Vigilance
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Re: character's unique "history buff"
okay let me roll through my login keychain of ~200 characters until i find a good bonusshubla wrote:Simple solution is to only give these buffs to people with subscriptions, and they would be account specific. This way spamming of alts could be avoided.
oh wait its shubla counter-suggestions there's no way you actually meant it

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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