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eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Client rewrite β-testing
Is there any way to disable vsync? I'd like to see my upper limit of FPS in the new client.
Hi
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Client rewrite β-testing
The original client have ":vsync" option, set to 0 if possible.eliminoid wrote:Is there any way to disable vsync? I'd like to see my upper limit of FPS in the new client.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Noid
- Posts: 113
- Joined: Sun May 26, 2013 4:12 pm
Re: Client rewrite β-testing
This may be a dumb question for most of the veterans but except for the slight improvement of performance (cpu) mentioned in the post what else exactly changed with the rewriting?
Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).
Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).
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vatas
- Posts: 5251
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Client rewrite β-testing
There should be a big difference in situations where current client FPS drops, also I think loftar did lot of work generally bring the codebase into a better shape so further changes are easier to make.Noid wrote:This may be a dumb question for most of the veterans but except for the slight improvement of performance (cpu) mentioned in the post what else exactly changed with the rewriting?
Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).
Note that currently you can't disable shadows on test client, giving custom clients with that option enabled an unfair edge.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Client rewrite β-testing
yeah, vatas, that's my understanding, too. As stated earlier in the thread, the rewrite should allow some future improvements that will improve frame rates on low end machines.vatas wrote:There should be a big difference in situations where current client FPS drops, also I think loftar did lot of work generally bring the codebase into a better shape so further changes are easier to make.Noid wrote:This may be a dumb question for most of the veterans but except for the slight improvement of performance (cpu) mentioned in the post what else exactly changed with the rewriting?
Because I've been trying it and seems exactly the same, possibly more laggy and obviously buggy (since it's a beta).
Note that currently you can't disable shadows on test client, giving custom clients with that option enabled an unfair edge.
And it's not just shadows that can't be turned off, either. None of the graphics options that are in the current client are available.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Client rewrite β-testing
For those that get stuck at the "map loading": Make sure to log out (or switch characters might even work) and back in. Hearthing will potentially cause the map errors several people have already posted. You can do this through the escape menu or the console command ':lo'.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client rewrite β-testing
Ok, as a small status update, I've fixed the click-test bug mentioned in the OP (this was pretty tricky to track down, but was a literal one-line fix in the end), the "combat bug" mentioned by Gelom90, a bug causing quest pointers to point into nowhere, the belt-open bug mentioned by stya.
I've also fixed the resource errors in the hanky, wardrobe clothes, toga, the hearth-fire UI and the granary UI pointed out by various people, but keep in mind that, as mentioned in this post, you need to do a cache purge for that to work for you in this test environment, or wait until I get an opportunity to update the main branch of those resources.
I will of course keep looking into the rest. Thanks again for all your reports! (Though you may want to stop reporting the SlotRemoved one that was already mentioned in the OP, kthxbye)
I've also fixed the resource errors in the hanky, wardrobe clothes, toga, the hearth-fire UI and the granary UI pointed out by various people, but keep in mind that, as mentioned in this post, you need to do a cache purge for that to work for you in this test environment, or wait until I get an opportunity to update the main branch of those resources.
I will of course keep looking into the rest. Thanks again for all your reports! (Though you may want to stop reporting the SlotRemoved one that was already mentioned in the OP, kthxbye)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ReDll
- Posts: 114
- Joined: Mon Mar 22, 2010 12:47 pm
Re: Client rewrite β-testing
Hi there!
First time starting beta client got me this:
Appears after I've choose a char in the list.
I can hear sounds from the client(someone logged in/out). Second run was ok.
- Tracking icon is not showing.
- Client stuck when I was trying to open 3 cupboards in same time. Interface is working, I can write to chat but char can't move and close cb's. ->Did return to hearth but stuck on "Waiting for map data...". -> Reloaded client, cant walk at all
UPD:
Logged in after using common client:
First time starting beta client got me this:
Code: Select all
java.lang.RuntimeException: haven.render.gl.BGL$BGLException: java.lang.IllegalStateException: unexpected state 0, expected 1, for #<gl.buf 0>
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:188)
at haven.JOGLPanel.renderloop(JOGLPanel.java:209)
at java.base/java.lang.Thread.run(Thread.java:834)
Caused by: haven.render.gl.BGL$BGLException: java.lang.IllegalStateException: unexpected state 0, expected 1, for #<gl.buf 0>
at haven.render.gl.BufferBGL.run(BufferBGL.java:51)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:129)
at haven.JOGLPanel.redraw(JOGLPanel.java:139)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:76)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:303)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
at java.base/java.security.AccessController.doPrivileged(Native Method)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
Caused by: java.lang.IllegalStateException: unexpected state 0, expected 1, for #<gl.buf 0>
at haven.render.gl.GLObject.ckstate(GLObject.java:96)
at haven.render.gl.GLBuffer.delete(GLBuffer.java:48)
at haven.render.gl.BGL$3.run(BGL.java:106)
at haven.render.gl.BufferBGL.run(BufferBGL.java:49)
... 23 more
I can hear sounds from the client(someone logged in/out). Second run was ok.
- Tracking icon is not showing.
- Client stuck when I was trying to open 3 cupboards in same time. Interface is working, I can write to chat but char can't move and close cb's. ->Did return to hearth but stuck on "Waiting for map data...". -> Reloaded client, cant walk at all
UPD:
Logged in after using common client:
Code: Select all
java.lang.NullPointerException
at haven.render.Phong$CelShade.modify(Phong.java:83)
at haven.render.gl.GLProgram.build(GLProgram.java:122)
at haven.render.gl.GLEnvironment.getprog(GLEnvironment.java:497)
at haven.render.gl.GLDrawList$DrawSlot.progfor(GLDrawList.java:251)
at haven.render.gl.GLDrawList$DrawSlot.<init>(GLDrawList.java:340)
at haven.render.gl.GLDrawList.add(GLDrawList.java:937)
at haven.render.InstanceList.lambda$cladd$0(InstanceList.java:475)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1540)
at haven.render.InstanceList.cladd(InstanceList.java:475)
at haven.render.InstanceList.add0(InstanceList.java:508)
at haven.render.InstanceList.add(InstanceList.java:574)
at haven.render.RenderTree$Client.added(RenderTree.java:62)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:432)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.render.Pipe$Op$Wrapping.added(Pipe.java:127)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.StaticSprite.added(StaticSprite.java:81)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob$Overlay.added(Gob.java:108)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.RUtils.multiadd(RUtils.java:46)
at haven.Gob$Overlay.init(Gob.java:79)
at haven.Gob$Overlay.access$200(Gob.java:46)
at haven.Gob.ctick(Gob.java:214)
at haven.OCache.lambda$ctick$0(OCache.java:115)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1540)
at haven.OCache.ctick(OCache.java:119)
at haven.Glob.ctick(Glob.java:134)
at haven.JOGLPanel.run(JOGLPanel.java:358)
at java.base/java.lang.Thread.run(Thread.java:834)
God is real, unless defined as integer.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Client rewrite β-testing
Aaah, nice! First progress visible on removal of houses needing pocket worlds... free form buildings soon™!524u wrote:
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Clenda
- Posts: 50
- Joined: Sat Mar 11, 2017 9:41 pm
Re: Client rewrite β-testing
each time i click "play" (during character selection) the game crash :
Code: Select all
java.lang.NullPointerException
at haven.render.Phong$CelShade.modify(Phong.java:83)
at haven.render.gl.GLProgram.build(GLProgram.java:122)
at haven.render.gl.GLEnvironment.getprog(GLEnvironment.java:497)
at haven.render.gl.GLDrawList$DrawSlot.progfor(GLDrawList.java:251)
at haven.render.gl.GLDrawList$DrawSlot.<init>(GLDrawList.java:340)
at haven.render.gl.GLDrawList.add(GLDrawList.java:937)
at haven.render.InstanceList.lambda$cladd$0(InstanceList.java:475)
at java.util.ArrayList.forEach(Unknown Source)
at haven.render.InstanceList.cladd(InstanceList.java:475)
at haven.render.InstanceList.add0(InstanceList.java:508)
at haven.render.InstanceList.add(InstanceList.java:574)
at haven.render.RenderTree$Client.added(RenderTree.java:62)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:432)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.render.Pipe$Op$Wrapping.added(Pipe.java:127)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.StaticSprite.added(StaticSprite.java:81)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob$Overlay.added(Gob.java:108)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.RUtils.multiadd(RUtils.java:46)
at haven.Gob$Overlay.init(Gob.java:79)
at haven.Gob$Overlay.access$200(Gob.java:46)
at haven.Gob.ctick(Gob.java:214)
at haven.OCache.lambda$ctick$0(OCache.java:115)
at java.util.ArrayList.forEach(Unknown Source)
at haven.OCache.ctick(OCache.java:119)
at haven.Glob.ctick(Glob.java:134)
at haven.JOGLPanel.run(JOGLPanel.java:358)
at java.lang.Thread.run(Unknown Source)