-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Client rewrite β-testing
Trying to download test client, but .jar files download reaally slowly!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client rewrite β-testing
As another small status update, the SlotRemoved bug, the "indefinitely waiting for mapdata" bug, the Phong-shading null-pointer bug and a couple of unreported deadlock bugs should be fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Client rewrite β-testing
Niceloftar wrote:As another small status update, the SlotRemoved bug, the "indefinitely waiting for mapdata" bug, the Phong-shading null-pointer bug and a couple of unreported deadlock bugs should be fixed now.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Client rewrite β-testing
Good. Getting stuck waiting for map to load and log out and in every time was driving me nuts.loftar wrote:As another small status update, the SlotRemoved bug, the "indefinitely waiting for mapdata" bug, the Phong-shading null-pointer bug and a couple of unreported deadlock bugs should be fixed now.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Client rewrite β-testing
Code: Select all
java.lang.Error: Unexpected non-local exit
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:488)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:455)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.AudioSprite$Ambience.added(AudioSprite.java:160)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.ResDrawable.added(ResDrawable.java:58)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob.added(Gob.java:520)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.Gob$Placed.added(Gob.java:757)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.MCache$Grid$Flavobjs$1.added(MCache.java:175)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.render.RenderTree$Slot.add(RenderTree.java:343)
at haven.MCache$Grid$Flavobjs.added(MCache.java:188)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:356)
at haven.MapView$MapRaster$Grid.tick(MapView.java:596)
at haven.MapView$Terrain.tick(MapView.java:657)
at haven.MapView.tick(MapView.java:1440)
at haven.Widget.tick(Widget.java:702)
at haven.GameUI.tick(GameUI.java:856)
at haven.Widget.tick(Widget.java:702)
at haven.UI.tick(UI.java:145)
at haven.JOGLPanel.run(JOGLPanel.java:362)
at java.lang.Thread.run(Thread.java:748)
Suppressed: #<Resource sfx/ch-music>
at haven.Resource$Pool$Queued.get(Resource.java:383)
at haven.Resource$Pool$Queued.get(Resource.java:355)
at haven.ClipAmbiance.added(ClipAmbiance.java:246)
at haven.render.RenderTree$TreeSlot.add(RenderTree.java:452)
... 34 more
Caused by: java.lang.NullPointerException
at haven.ClipAmbiance$Glob.hashCode(ClipAmbiance.java:66)
at java.util.HashMap.hash(HashMap.java:339)
at java.util.HashMap.get(HashMap.java:557)
at haven.ActAudio.intern(ActAudio.java:267)
at haven.ClipAmbiance.removed(ClipAmbiance.java:254)
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:483)
... 35 more

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Client rewrite β-testing
Code: Select all
java.lang.RuntimeException: Delayed error in resource gfx/tiles/swamp/flavobjs/bladegrass (v2), from local res source
at haven.Resource$Pool$Queued.get(Resource.java:386)
at haven.Resource$Pool$Queued.get(Resource.java:355)
at haven.ResDrawable.<init>(ResDrawable.java:42)
at haven.MCache$Grid.makeflavor(MCache.java:222)
at haven.MCache$Grid.getfo(MCache.java:234)
at haven.MCache.getfo(MCache.java:535)
at haven.MapView$Terrain$2.getcut(MapView.java:646)
at haven.MapView$Terrain$2.getcut(MapView.java:644)
at haven.MapView$MapRaster$Grid.tick(MapView.java:577)
at haven.MapView$Terrain.tick(MapView.java:657)
at haven.MapView.tick(MapView.java:1440)
at haven.Widget.tick(Widget.java:702)
at haven.GameUI.tick(GameUI.java:856)
at haven.Widget.tick(Widget.java:702)
at haven.UI.tick(UI.java:145)
at haven.JOGLPanel.run(JOGLPanel.java:362)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/swamp/flavobjs/bladegrass(v2), from local res source
at haven.Resource$Pool.handle(Resource.java:447)
at haven.Resource$Pool.access$1100(Resource.java:332)
at haven.Resource$Pool$Loader.run(Resource.java:583)
... 1 more
Caused by: java.lang.NullPointerException
at haven.FastMesh$MeshRes.init(FastMesh.java:262)
at haven.Resource.load(Resource.java:1402)
at haven.Resource.access$600(Resource.java:40)
at haven.Resource$Pool.handle(Resource.java:435)
... 3 more
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client rewrite β-testing
As another status update, I do believe I've fixed the vast majority of the outright crash bugs by now, including at least, I believe, all the crash bugs mentioned thus far in this thread, so it would be nice if y'all could test it a bit more and see if you discover any new ones. I've also fixed most of the graphical glitches mentioned in the thread, but there are still a few remaining, I'll update the OP to contain the currently known ones.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client rewrite β-testing
I'm curious if there are special circumstances or something that cause that, because I can have over 100 rendered player objects on screen before my FPS starts dropping significantly below 60 (with :par on):wonder-ass wrote:the only down side is that i think it didnt do much for the animation lag when there are a lot of players on screen as like 40/50 animals still drops my fps to 30-
For the record, the relevant parts of the hardware that I test on include a Core i5 2400, and a GTX 750.
You do not have the required permissions to view the files attached to this post.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Client rewrite β-testing
That many characters clicking around on screen would likely add more fps loss. I noticed a drop in fps when boating with large groups of people, ie. 4 full rowboats all traveling down the same river together
Also, all animals. Spawn in 100 cows and pigs instead of people and have them derp around on screen
Also, all animals. Spawn in 100 cows and pigs instead of people and have them derp around on screen
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client rewrite β-testing
Was that something you noticed on the stable or on the new client?jordancoles wrote:I noticed a drop in fps when boating with large groups of people, ie. 4 full rowboats all traveling down the same river together
200 cows, 100 pigs:jordancoles wrote:Also, all animals. Spawn in 100 cows and pigs instead of people and have them derp around on screen
You do not have the required permissions to view the files attached to this post.
"Object-oriented design is the roman numerals of computing." -- Rob Pike