People would just use it when planning to go out of their village, when it has infinite duration you don't have to worry about what you're gonna encounter.loftar wrote:Again, there's zero reason for using wards against eg. foxes and boars
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Ozzy123
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Re: Development Headsup: K/O-mechanics, Archery Towers
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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loftar
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Re: Development Headsup: K/O-mechanics, Archery Towers
It also means that you waste it uselessly if you do get knocked while hunting, however.Ozzy123 wrote:People would just use it when planning to go out of their village, when it has infinite duration you don't have to worry about what you're gonna encounter.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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AriZona
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Re: Development Headsup: K/O-mechanics, Archery Towers
Implement this newbs-fucking KO mechanics and and the number of players the next world will be probably 20 ...
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Ozzy123
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Re: Development Headsup: K/O-mechanics, Archery Towers
How is it useless if it saved you from dying?loftar wrote: It also means that you waste it uselessly if you do get knocked while hunting, however.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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wonder-ass
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Re: Development Headsup: K/O-mechanics, Archery Towers
or just make it so everyone can die but make death meaningless no stat los but the reinherited character gets big pvp wounds that make the character useless for a few days.
Last edited by wonder-ass on Sun Jan 26, 2020 9:37 pm, edited 1 time in total.
see homo sexuality trending,. do not do that.
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pppp
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Re: Development Headsup: K/O-mechanics, Archery Towers
So you want noobs to die because they will be too distracted during fight to click through menu to activate the ward just before KO?loftar wrote:That would certainly be a sub-optimal way to use wards. Again, there's zero reason for using wards against eg. foxes and boars, and wasting your invocations on that would definitely not be the best way to play the game. Conversely, there should be no trouble with casting it when you actually feel the need to.Fostik wrote:1. Everyone will have ward turned on by default. There's no idiots who will leave base without it.
2. Noobs should no suffer for this system at all, as they knocking too often while learning the game.
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Apocoreo
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Re: Development Headsup: K/O-mechanics, Archery Towers
When you leave your plot, you don't know if you're going in encounter a fox or a ganker. This system is to protect against random gankers, yes? The random part is the issue, no one expects to be knocked out when fighting animals, so they ward for the unexpected, namely gankers.loftar wrote:That would certainly be a sub-optimal way to use wards. Again, there's zero reason for using wards against eg. foxes and boars, and wasting your invocations on that would definitely not be the best way to play the game. Conversely, there should be no trouble with casting it when you actually feel the need to.Fostik wrote:1. Everyone will have ward turned on by default. There's no idiots who will leave base without it.
2. Noobs should no suffer for this system at all, as they knocking too often while learning the game.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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loftar
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Re: Development Headsup: K/O-mechanics, Archery Towers
It doesn't save you from dying when you get knocked by something that wouldn't have killed you to begin with.Ozzy123 wrote:How is it useless if it saved you from dying?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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pppp
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Re: Development Headsup: K/O-mechanics, Archery Towers
This is a good idea.wonder-ass wrote:or just make it so everyone can die but make death meningless no stat los but the reinherited character gets big pvp wounds that make the character useless for a few days.
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Ozzy123
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Re: Development Headsup: K/O-mechanics, Archery Towers
that just sounds like KO protection with extra steps xdwonder-ass wrote:or just make it so everyone can die but make death meningless no stat los but the reinherited character gets big pvp wounds that make the character useless for a few days.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..